Game Design, Programming and running a one-man games business…

Repair bonuses and how they should work

I’m dithering a bit about how some of the ‘support’ units in Gratuitous Tank Battles should work.

Right now, you have dedicated command vehicles and buildings, and repair vehicle and buildings. The command ones give a rate-of-fire bonus to every unit in range, and repair units reduce the damage that units take.

I’m not happy with either of these. The main problem is they just aren’t intuitive enough. What would you expect them to do? I assume you would guess command units give a boost to accuracy (like spotters or radar would) and repair units actively repair damage done over time.

I changed from repairing, to reducing damage because the ambulance module and hospital ones (for infantry) were useless, because the minute infantry got injured, they probably shortly afterwards got killed, so the modules were rubbish.

I guess with infantry, I could apply a damage reduction, and have repair modules (for vehicles and turrets) work differently (actively repairing damage done, at regular intervals). That makes more sense right?

That still leaves command units. Would a hit-chance modifier possibly be overpowered? Maybe… it obviously needs balancing like crazy, but I suspect it makes more sense than a rate of fire unit.

And even as I type this, I wonder if if would make more sense to have a new type of deployment slot on maps, one which can *only* be filled by a support unit. It might make for some more interesting tactics and map design. Ho hum…

Sense of humour / offensive check

I’v started doing some of the flavor text for GTB. My plan ( to be explained more in a future video blog) is for it to be a bit ‘blackadder goes forth’ in approach. I am assuming you are a british soldier fighting in and endless world war I against the Germans.

Note that the ‘story’ is a very small part of the game, just a few mission briefings and the manual. You can ignore it happily.

My concern is that I might accidentally be offending some people. So my question to you is this. Do you find Blackadder and Allo Allo and other world war 2 comedy style things offensive?

I assume hardly anyone does, but if you are a German strategy gamer who would be put off a game that affectionately mocked the patriotic jingoism of World War I/II Britain, and referred to the enemy as the Hun, ‘Jerry’, The Bosch, etc… Is that offensive?

I assume not, but we live in an age where people take offense at almost anything, so I’m checking. My stats show 5.7% of GSB buyers are German. I’d rather they still bought the game.

Gratuitous Tank Battles Challenge Browser

I’ve been working on the challenge browser for GTB. There is still more to do in terms of making it look pretty but there is a clickable screenshot below. Basically there is a scrollable list of challenges just like in GSB, some of which will be user-made maps, some just armies and deployments on existing maps. Clicking any of them brings up the details window from which you can play attack or defence with that challenge,

Unlike the simple username in GSB, GTB shows you the posters emblem, their username, general and regiment name, and the idea is to build up more recognition of especially good map designers and players. You can immediately tell if the map is made by a newcomer, or someone who clocks 500 hours in the game :D

Also, the details shows a list of comments that players of the challenge have left as feedback for the poster, and hopefully as a bit of explanation for other players. With luck, there should be some good, lively debates about the pros and cons of new maps here :D

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It needs prettying up, for sure, but this is the layout, and the content. Thoughts?

New video blog, and website

Soooo…. Two new things. Firstly, the GTB website has been properly re-done, although for the time being it’s light on content, that will change as I get closer to release. here it is:

http://www.gratuitoustankbattles.com/
Secondly, I did another video talking about the game, combined with some video footage showing the unit editor and map editor, which I haven’t really talked about before. Annoyingly the ‘auto-focus’ on my camera kept gurgling away, but I wasn’t aiming for an academy award this time anyway. Here it is:

More thoughts on GTB challenge games

As with all games, actually making it tears the design in all kinds of directions. This is one reason why people who try to get a lead designer job based on lots of paperwork and no actual game often come up against a brick wall… No game design survives contact with the code.

So… I’ve been working on the online challenges for GTB. It all now basically works, in it’s basic form. When a battle ends, you can post that battle as a challenge to the server, for everyone, or a specific user. This is only valid if the map is a new one you designed (or edited) or if you played as attacker.

The other players can now browse a challenge list, select and download your challenge map. They can they play on it as attacker or defender. This is where it gets fidgety..

If you played as attacker, and uploaded your battle as a challenge on a default (pre-built) map, and someone downloads it, it’s pointless them playing as attacker, because effectively, nothing has changed. They are just playing the normal map.

If, however, they play as defender, things happen as expected. they see YOUR units, deployed at YOUR choices of location and times, and it’s like an asynch multiplayer game. Yay!

If they edited the map, changed loads of variables and moved some props etc, and uploaded it, then it makes sense for you to play attacker OR defender, because hey, you just got a free community-based extra map to play with. Yay!

The problem is, making it clear to the player that sometimes they download a challenge and it’s only playable as defense, sometimes as either. I can use tooltips etc, and flags in the challenge database, but I still phear confusion. Plus, in an ideal world, I’d allow a player to bundle in ALL his units with a challenge too (this should be easy), so they can say “here is a normal default map, but here are my unit designs to fight against”.

I want it to all be intuitive, and although it will be awesome, so far it is NOT intuitive :(

In other news, GSB ipad is coming along. Still ironing out performance issues. Or rather, mark is. I’m just blogging about it :D