Game Design, Programming and running a one-man games business…

The re-using old content dilemma

Where do you stand on content from game A turning up in Game A: 2 The sequel? I really do not know where I stand myself. Generally,  I don’t care. if it turned out that the tree models in Company of heroes 2 were the same tree models from COH 1, I wouldn’t mind. Ditto some of the sound effects. A tiger tank gun sounds the same as it did when the original game was released, and sound playback technology is the same now as it was then.

But what about the same music? Is that ok? I suspect not. And some of the same text somewhere? hmmmmm

I ask this because I built democracy 3 on top of the data for Democracy 2. With the exception of the new events, dilemmas and voter groups and policies, existing data is currently being carried straight over to the new game. obviously it might be re-balanced, but I’m not sure I need to re-write from scratch the descriptions of all policies or voter groups. That seems silly.

I *have* totally binned all the sound effects, and got brand new ones, because I think that makes things sound newer and fresher. All of the policy icons are the same, but totally re-done in 4X the resolution so it’s all much crisper. That was definitely worth doing.

but I do worry that somewhere, someone will rant on reddit that D3 is a rip-off because the description for income tax is the same as Democracy 2, and thus the game is just a ‘re-skin’. Obviously it isn’t, the underlying sim was dramatically redesigned and works very differently, but you can’t tell that without stepping through all the source code. Am I wrong to panic about a tiny percentage of pedants who might feel that way? or do you expect sequels to games to be done completely from the ground up in terms of data and artwork?

Redshirt developers video blog #3

(For those who are new, RedShirt is a comedy/satire/lifesim/strategy game developed by indie devs ‘The Tiniest Shark’ and being published by Positech Games (me!). Enjoy…

Getting the development / PR balance right

…is a difficult thing for an indie game. I know of some companies where HALF the staff work full time on promoting the game. Doing nothing but making youtube videos, tweeting, replying to people on forums and facebook, emailing the press, looking for new indie game review sites, and generally building up a chatty online presence with lots of online friends so that they have an easier job of getting ‘viral’ PR for their game when it launches.

I totally understand why some indies work that way. it makes a lot of economic sense. I’ve also read about indies who spend six months making a game, then just promote, publicize and do SEO for the enxt two years to milk that game, and claim that it is a far better use of their time than merely making another game. This kinda saddens me.

there are of course, other indies who sit in a dark room churning out the most cool, original and fun games that nobody ever hears about because they hate / suck at doing PR and thus remain effectively ‘undiscovered’. This is a real shame.

So where is cliffski and positech games in all this. I know quite a few cynical whiny online ‘haters’ who think I’m in the 95% PR group. They tend to be the people who say GSB looks like it was done in flash in a weekend because it’s 2D. (*yawn*). Actually, I’m closer to the dark cavern guy than the ‘always promoting’ guy. I tweet a few times a day, but only half of that is about games. I rarely post to facebook, I post on the odd forum, but not enough to have a real ‘presence’ anywhere. I’ve only been to GDC once, never to PAX or Comicon, or any other non-UK trade event. I’ve given two public talks, and appeared on 2 panels. That’s it.

My biggest ‘PR’ is probably this blog, which isn’t a big time commitment at all. I also write for Custom PC magazine in a similar style.

Getting the balance right is extremely hard. I am probably not doing enough PR for Redshirt and Democracy 3 yet, although that will change in the next month or two. The problem I face is I never know how close a game of mine is to being done until it’s more or less done, so I always think I’ll be doing PR too early. An example of someone who has done well both on making a great game AND doing great PR for it is Andy Schatz’s Monaco. The problem is, that game took six hundred years to make, and that would drive me mad. I like to aim for a game a year / eighteen months at most.

This year, I am aiming to be a bit more committed to PR. I’ll be at rezzed, with a booth this time! A proper one with 4 screens and 2 games, which is a staggeringly expensive thing to do, if I’m honest. I even bought a video camera to take to stuff like this (only a cheap one) so I can have some ‘our game at rezzed’ footage to spice up some promotional videos, and to hopefully film people playing the games to see how they play them. I might put in an appearance at other shows too,  who knows.

Hardly anyone gets the balance right, and I think it’s an essential component of an indie games success. Even more so if you have to go through ‘greenlight’ to get on steam. That’s an extra, very targeted peice of PR you now need to do on top of everything else. Arrrgghhhh…

Cynical Blog Post (Democracy 3)

Ahahaha. See what I did there? I’m blogging about cynicism in Democracy 3. It’s much better than cynicism in democracy 2, or at least the developer claims it is, it probably won’t be…amirite?

Enough sad puns. Anyway, cynicism in democracy 2 worked like this: If the player raised taxes just after being re-elected (or at the game start, which is the same thing) or dropped them just before an election, the level of global cynicism went up, and this was a factor in deciding who to vote for at the next election. Simple.

The trouble is, it was too cynical. if you cut inheritance taxes just before an election, the middle classes and wealthy may well find it cynical, but will people unaffected by the change (the poor etc) really even notice? And there are other policies than tax. If you introduce armed police just before an election shouldn’t patriots and conservatives be a bit cynical about that?

So Democracy 3 introduces 2 radical changes to the way cynicism is calculated. Firstly, it is per-voter group. So you are only made cynical by changes which actually have some effect on your beliefs and situation. As a non parent, you won’t care if child benefit goes up or down or when it happens, you ignore it. Secondly, cynicism now acts on all decisions, not just tax. So laws, government spending…anything that has a noticeable effect on the opinions of a voter group will trigger a rise in cynicism for that group.

That’s the theory. Right now it’s buggy as anything, but I will fix it today. No seriously…I’m sure it will get fixed today.

It’s all coming together…I think.

Sooo…there is a lot going on in positech land these days, partly because Redshirt and Democracy 3 are both coming together at the same time. At the weekend I also had a sudden revival of adding indie games to www.showmethegames.com, which is my much neglected side project.

A bit of stats crunching in google analytics persuaded me that my homepage was slightly slow loading, but thankfully there are tons of sites that will test and analyze this sort of thing, and free utilities to minify your javascript and losslessly compress png’s and jpgs, so hopefully that’s all much faster now.

In the land of actual game development, I’ve been working on both gameplay stuff for Democracy 3 (adding in new policies such as Fossil fuel subsidies, Privately run prisons, Mansion taxes, Foreign Investor Tax breaks,  Fuel efficiency standards…) and also some graphical stuff, which included importing all the art assets for the achievements, which are new to the game. That also meant I needed to actually code the achievements system (which is separate and independent from steam, but which I’ll link to steam if they accept the game).

I’ve also been doing a bunch of playtesting, which has shown that I’ve now made ministers actually *too* cynical and bitter and destructive, with most current test games descending into a wave of resignations and widespread public indignation at my incompetence :D

In other news… I have started up a very bare-bones for now, but nevertheless to-be-promoted facebook page for Democracy 3. Please go and ‘like’ it if you are interested in the game. (There will also obviously be a proper non facebook page in due course…) I’ll try and post more stuff there over the next few months. I’ve bought a video camera, which I’ll be carrying about to gaming events like Rezzed to film people trying my games, and also capture the magical ‘boothness’ for the first time. Plus I’ve grabbed a ticket to the ‘Bit Of Alright’ event in London next month, just as a visitor.

In between all this, I’m madly trying to open a high street business bank account, despite them all being idiots, and clueless, and annoying, because only a big name high street bank will give me a US dollar account that everyone in the US (publishers,portals) are happy to make payments into. The way I do things currently means I lose a chunk of cash on poor exchange rates, and I’m fed up with that. However, the bureaucracy so far is testing my will to continue with this process. bah!