Game Design, Programming and running a one-man games business…

Scheduling a game release

This is a tough call. When I was a newcomer to indie game development, making smaller budget games with fewer sales, I used to think we had a huge advantage over the AAA guys. A triple A game (in almost *all* circumstances) HAS to ship in a specific month. They do this because the ad-buy has been scheduled, the contracts for PR people have been written, the availability of release slots for portals and platform holders is agreed, the finances are in place to pay everyone assuming that is the ship date, and so on… So what happens if the game is not fun two months before release?

TOUGH

Tough Tough Tough. Maybe everyone could work evenings and weekends (like they hadn’t secretly allowed for that anyway?) and maybe everyone can put in some extra effort…but it’s a really BIG DEAL in financial and PR terms if you push back the ship date.

As an indie, this is not the case, so we can be a bit smug and say ‘it’s done when it’s done’.

Except increasingly… this gets hard to do. The problem isn’t so much financial – luckily I could work another year on the current game and not be short of money to buy food, but one of scheduling. If you want the PR people, the guy making a trailer, and so on to be available towards the end of a project (when everything is nailed down and won’t change) you need to book them early. More relevantly to me, I only want to appear at trade shows showing off a close to release game, not an early alpha. If redshirt and Democracy3 were June 2014 releases, I doubt I’d show them at rezzed or anywhere else yet. Not because it’s ‘too early’, but because doing shows is EXPENSIVE and you want to pick your battles. Promoting a game you can buy next month or NOW makes more sense to me.

I’m fussy enough to be able to throw my arms in the air and say “We must wait another year dammit!” on my games, although luckily both are coming along nicely, but it’s something as an indie you have to keep an eye on. You don’t just need to make sure you have cashflow to pay the bills until the ship date, you need to have a release date in mind for lots of reasons.

Communicating complexity

I have a dilemma regarding a feature in Democracy 3. I LOVE the way part of it is simulated, but like most simulations of true complexity, the results often seem like you just rolled a dice.There are basically 3 stages to a voters support in D3. They can like you enough to vote for you. they can like you enough to join your party, and they can become activists. If they like you enough to vote for you, this isn’t a done deal. They may be happy…but not ecstatic. In short, they are apathetic. They might vote, but then again…it might rain. Turnout for them is variable.

Party members will always vote, and always vote for you (obviously). But that is where their influences begins and ends.

Activists are the engines of turnout. they will persuade other people to vote, by campaigning and canvassing. They don’t change minds, but they do encourage higher turnout. As we all know, in a close election, turnout can make all the difference. This is a good gameplay mechanic, in my opinion because it acts as a drag and fight against another mechanic in the game…

Every voter in D3 is in multiple groups. You cannot therefore win by saying “I’ll be the party of the poor, screw the rest!’, because the poor are also retired, also ethnic minorities, also young, also motorists… and all those opinions come together to form their voting decision. In other words, every voter is a complex decision-machine. As a result, you have to ensure you have broad appeal. Having a niche party with extreme views is not going to win an election, you simply won’t get the votes. So the lesson is… have broad centrist appeal…

BUT!

The activist mechanic drags you slightly the other way. having broad appeal is great, but nobody knocks on doors and puts up posters for a middle-of-the-road all-things-to-all-men candidate. You need a vision, a tribe, a group of people who are inspired for you, support you fanatically and will campaign for you.

This all works great…but explaining it is hell. My last playthrough had me lose the election. I had a lot more party activists than the other guy. They gave me an election day turnout boost of 18%! whereas the other party had a boost of just 5%. But… My turnout was actually lower than their turnout. Why? Because a lot of my potential voters just were not excitable enough to go vote for me. I’d REALLY upset the oppositions supporters, so they were motivated (despite their weak activist base) to go vote, and my bunch were not. As a result, an election that looked 50/50 in the polls went to the opposition.

Activists take time to be recruited, and the groundswell of anger at me had created a big voting block on their side, but not many activists (yet).  The result was a slight surprise, although i found it cool, because I understood the mechanics. However, I need to do a lot of work to make sure the player understands WHY they won or lost. Complex systems need very careful GUI’s and tutorials and help.

 

SHOW ME THE SALES 2013 (32 indie games on sale for the next 7 days)

sales

Today marks the official start of the 2013 SHOW ME THE SALES promotion. Woohoo! Let there be fireworks, cakes and champagne!* This is a different kind of sale than you are used to. It’s not a bundle, and it’s not being run by a portal like steam or gamers gate, or anyone like that. It’s being run entirely by indie developers who sell their games direct. The sales are direct on the developers website, all showmethegames does is just aggregate all the game information and provide discount links for you lucky people. It’s 100% indie. or maybe 200% indie, who really knows these days…

CHECK OUT THE GAMES HERE

showmethesales_screenshot_s

This is a sale where there are no middlemen, or anyone taking a cut of any of the money other than the hard working pixel-bashers and code-wranglers who made the games. You buy whatever games you like, direct from the developers website. Showmethegames.com is a site owned and run by me! out of the goodness and generosity of my ferengi heart. The thing is, not taking a cut of the sales also means the ad budget is zero. Nada. Zip, nothing. So that means we appreciate people tweeting and blogging about the sale all that much more.

So please TWEET or BLOG or post about it, or upvote it somewhere so everybody gets to hear about it. We have games like Defcon, Revenge of the titans, Voxatron, Scoregasm and loads more. Plus even if you don’t like the games on sale, there are lots more on the www.showmethegames website. The sale runs from…

11th may to 18th may.

Tell your friends! Tell your enemies! Tell neutral countries!

*fireworks cake and champagne not included.