Game Design, Programming and running a one-man games business…

GDC day one (well day one half)


The first time I attended GDC I wrote an article about how it can be good *if* you are a sociable networking type, and it can probably suck if you aren’t, and if you are randomly one or the other (like me), then it can be a mixed bag.

That kinda hits home right now. I’ve been to two talks, and they were ok, and chatted to a few people at the show, but not many, and I am just not someone who is going to introduce themselves to strangers. To quote mr darcy…

“I certainly have not the talent which some people possess, of conversing easily with those I have never seen before.”

Of course that’s just one of many ways in which I am like Mr Darcy. But anyway… I’m really glad I’ve arranged to go along to some indie meal tonight, because I know at least *one* person there, and if I sit down and order food I”ll *have* to talk to people, which is probably what I should be doing, and with any luck I can tag along with someone who goes to the other party afterwards. Maybe I should drink some wine :D

I find it quite difficult to write about stuff like this, which is kind of why I do it. I’m sure there are hundreds of blog posts and tweets right now from happy outgoing game developers about how cool it is to hook up with so many like-minded individuals, and thats awesome, I just realize I’m the shy, slightly awkward british dude sat in his hotel room networking with nobody, typing and eating some pretty gross cheese snacks and wishing there was a bloody kettle.


6 thoughts on GDC day one (well day one half)

  1. As someone who is not very good at talking with people I *know*, I totally get what you’re saying. And I wish I could chat with game developers more often (I used to be one). Have fun tonight!

  2. I understand what you mean. I felt the same when I sat at the same table as you one year and it felt like it took forever for me to get what small conversation going that I did.

  3. I’m bit bummed that I’ll have to wait/hope for GDC vault to release this years classic game postmortems. Loom was the first adventure that I could finish without walkthrough. I’d like to know if the Star Control talk was more about 1 or 2 or all three.

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