Game Design, Programming and running a one-man games business…

Rendering GSB (geeky details)

Here’s something I thought was cool it’s a step-by-step breakdown of a single frame of GSB being rendered (minus the shaders, I had to disable them to be able to do this).
Enjoy!


6 thoughts on Rendering GSB (geeky details)

  1. This kind of stuff makes it so fun to follow the development of this game. It’s something interesting every day — keep it up!

  2. It’s a mircale how theses thousands of steps are drawn in a single frame and in less than 1/60 of a second … computers are pure magic.

  3. That’s pretty darn cool – I’ve never seen the breakdown of what’s in one frame before.

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