Game Design, Programming and running a one-man games business…

A First look at Democracy 3 Africa, and a revamped website…

So! time to start talking about the next Positech_Games masterpiece…which will be Democracy 3 Africa! We have announced this already of course, but now most of the systems are in, and we are just tweaking and balancing and bug fixing, its time to give you the first look at the VERY UNBALANCED build we have right now. So enjoy the following video… and feel free to spread the word on twitter, facebook, and other websites owned by vast tax-avoiding multinationals :D

This is just the very first development video, I’m aiming to do a new one each week as the balance gets better and the bugs and glitches get fixed.

PLUS! We have revamped the website for D3:A to reflect the fact that we are closer to release. Why not check it out, or bookmark it, or both! (you MIGHT need to shift+refresh to see it).

When your indie game is $1, you are competing in the wrong way.

Take a look at this:

gold

Thats a gold bar currently selling for £330,000. Thats roughly $475,000. Thats also roughly the price of an average house in Bath, UK.

Apple recently posted their profits. They made 18 billion dollars in a quarter and have $142 billion in cash reserves. 18 billion dollars in 3 months is $200,000,000 a DAY. Thats 421 gold bars, or roughly 17 an hour. A gold bar or average house every 3 and a half minutes. Like they are on a conveyor belt. Someone, somewhere is feeding the conveyor belt. And if you are entering the unwinnable war of trying to get in the app store charts its probably you.

How many app store games haven’t even sold enough copies to justify apple making a payout? How many have made less than the unjustified yearly fee apple charge just to even play the game? The app store is a casino where they charge you just to walk in the door.

There are HUGE profits to be made with a hit game on the app store, especially in the F2P business. We never bore of hearing stories about the fabulous riches to be won. The problem is, with all the apps chasing the same users (basically ‘everyman’), your chances of getting a decent return with your sub-one-million marketing budget are zero. Why are you still playing?

Democracy 3 is on the app store and does nicely. I make a few thousand pounds here and there, and thats great. I price it at $5 and there are 3 optional DLC purchases. The thing is, the whole dev cost was paid for by the PC build anyway, so the sales only have to cover porting and marketing.

Forget the app store. Lets look at PC.

I said about a year ago that we were going to hit some indie meltdown when everyone realized they can’t be notch. Its happening right now, but indies don’t admit it, because most people don’t like to admit failure, so lets look for third party evidence. How many bundles have you seen selling 10 games for $1? I’ve seen loads. TEN games. Those games are getting ‘their cut’ of $0.10. Lets be honest, thats insane. There is no point in putting a decent game in such a bundle, its silly.

dollar

If you really think shovelware works as a strategy, ask yourself who the shovelware billionaires are. Anyone? Whereas Activision Blizzard seem to do VERY nicely with their policy of extreme polish and high quality. I don’t see any blizzard games selling for a dollar.

The shovelware billionaires are not the people making the products, they are the stores. Like The Dollar Store or PoundLand. Selling stuff other people have inexplicably made for a dollar is very profitable, just ensure you are the store, not the producer.

Niche games command higher prices. That is a fact. So why is everyone trying to sell the same product, and then getting knocked down to $0.10 a copy? because….  It is SO MUCH EASIER to make a bad game now. You don’t have to learn C++ or DirectX or how to code a web store, and you get an asset store, and simple exposure through steam, so everyone’s first game looks AMAZING and they assume it will make money. So they sell it, and it makes fuck-all, so they discount it. And again, and again…and again. Note: Some of these people are kids, with zero living expenses. Some live in the developing world, with VERY low costs of living. You CANNOT compete.

The real problem only comes when actual talented  and experienced game designers who made something cool, interesting, original and special see all those cheap games and think they have to compete on price.

You don’t. Those games are nothing like yours. Ignore that price war, don’t commodify your game. Right now the steam sale is on, and this game of mine:

header

Is sat there selling very nicely without even being in this sale. I bet there are lots of 95% off games in that sale earning a LOT less per day even today.

TL;DR: If you sell your game to a generic audience at commodity prices you are making someone rich. Its just not you.

A month later: The electric car

So last year I treated myself to my dream car, a black Tesla model S. An 85D, to be precise (Range was my top priority, not speed, as I live in a rural location). So I’ve owned it for about a month, here is my thoughts on what its like. First the bad, then the good.

tesla

BAD:

The range is NOT as good as they claim. This shouldn’t be that much of a surprise, MPG figures are bullshit, as has been definitively proven, but its still a bit of a disappointment. Without acting like an asthmatic snail, I can happily just jump in and drive 200 miles, which means I can go to London AND back without worrying about recharging anywhere. Still…it would be good to have a higher figure, AND to see more transparency from Tesla on the real world range.

The in-car maps for the satnav are NOT that good if you live somewhere rural. They are dependent on internet connection, and that isn’t that good here. To be fair, the actual sat nav is better than my previous car, AND it has voice-aware satnav that *works* so I can say ‘Drive to Oxford’, and it will set up the satnav without me once taking my eye off the road, which is cool.

Its BIG. It’s much too big a car for me. I don’t need this space, and it means that I have to be a bit careful when parking. UK roads are not as wide, I live down a country lane, in an ideal world, it would be 20% smaller all-round.

Actually recharging at public charging points is a pain. They all (except teslas) require swipe-cards from different networks, and they charge some fees. How about a universal system that just lets me pay with a flipping contactless card please? Tesla may well fix this over time as they build more superchargers and make the older networks redundant.

t2

GOOD:

Holy fuck it shifts. I have no idea how ANYONE can have a need for a P90D which apparently has twice the acceleration. Its like owning an X-wing fighter. I think it’s 0-60 in 4.6 seconds? It feels damn fast.

The in-car GUI is just phenomenal. The huge screen quickly becomes normal. I cant imagine going back to a car with a smaller screen or without a touch-interface now. The parking sensors (I have the autopilot option) are amazing, drawing a kind of ‘shield-bubble’ around your car as it approaches things. The energy readout, the rear-camera, all of it is just amazing.

Charging at home is just so convenient. I only plug it in every other day or so, but my car always leaves my house close to 100% full. Its no hassle, easy, and dirt cheap. I actually think the (trivial) cost of getting a car charger installed at the house will pay for itself easily by added value, as everyone with a parking spot is going to end up doing this. It’s awesome.

The phone app is cool, when it connects quickly. Again..I’m rural. But being able to tell my car to warm up because I’m going out soon is awesome. plus the car-finder nav means I never forget where its parked.

Autopilot. This car has traffic-aware cruise control, self-steering and auto-parking. Its like living in the future. Granted its not 100% there yet, and you have to keep your eyes on it, but cruising along a main road at night at 70MPH with no foot on a pedal and no hand on the wheel as you watch it smoothly and perfectly steer around corners is just amazing. It can be a bit scary, and tbh I rarely totally take my hands off the wheel, but its still amazing.

Insurance. This car cost more than double what my last one did, and my insurance went DOWN. Methinks this is a very very safe car.

So yeah…in short its fucking awesome, but then it should be for the price. The good news is the Model 3 is on the way, which will be half the price of the S, and I suspect a MUCH better deal. I just couldn’t wait that long :D

 

 

 

A video game budget breakdown: Gratuitous Space Battles 2.

Indie developers, especially ones working on their first game are always very interested to know how much stuff costs, and whether they should spend more money on X or Y. It can be a bit intimidating and scary when you have no idea what you are doing and its your first game. To try and help with this, I thought I’d release some data about the last full game I shipped as the developer, which was Gratuitous Space Battles 2. For those who aren’t aware, its a top-down 2D space strategy game with more lasers and particles than you can shake a stick at, and it looks like this:

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Or in video form like this:

Anyway, here is a pie chart breakdown of the cost (EXCLUDING MY CODING TIME) for Gratuitous Space Battles 2.

b1

And for those who hate marketing, here is the same chart but without any:

b2

Obviously you have to strongly remain aware that there was a LOT of coding time by me which I have not included here, because obviously as the owner of the company its hard to work out how much I should value my own time at. Regardless of this, maybe some people find this useful;. If you want more insight into why the costs are the way they are, you probably need to check out the game. GSB2 is a VERY GUI and visual-effects intense game. It has a lot of very complex GUI elements, and thats why its such a big chunk of the cost. It also has very good dramatic music. If you are making a 3D game, costs might be different. If you are working on mobile or ipad, again it might be different. This was a hardcore PC strategy game designed for huge monitors and hardcore players. How does this budget breakdown compare with yours? Share in the comments :D