Game Design, Programming and running a one-man games business…

First Production Line video!

I didn’t give away too much about how Production Line (my car-factory sim) was going to look or feel when I announced it recently, but here today is the first video of the game being ‘played’ with my cynical face yabbering about it in the corner, like the kids expect these days. Without further ado, here is the legendary video:

My original plan was to get video out there, and talking about the game earlier than this, but even so, this is MUCH earlier in the development of a game than ever before for me to show the state of something. The R&D screen is clearly total placeholder, and 90% of the business side/marketing/tycoon style stuff isn’t even started yet. What we basically have is an isometric engine with car production lines being laid out and managed. That part of the game is obviously key, but what I will be building in the coming months will be ‘biz’ side stuff, such as marketing, pricing, AI competitors and so-on, and feedback there will be vital.

Also, at this point there is a lot of room for feedback on the GUI for the actual factory-floor view. This is very minimalist right now. Essentially I am after feedback on everything by everyone. No specific questions for this first video, other than a ‘how does this look to you’ kind of thing. All comments are read :D