My smoke and flame textures have always sucked, and now I’ve got a lot of proper gameplay and bug fixing done, I’m having a sneaky graphics-whore day where I make better ones.
My searches for decent smoke clouds took me here:
http://www.herts.police.uk/about/buncefield_incident.htm
Ironically, a rather famous fire in the UK not long ago. Small world etc. Flipping big flames and smoke too.
I also improved my particle effects today. a simple 5 lines of code improvement that means the first 100 milliseconds of any particles life is spent fading and growing into its initial size. This prevents particle ‘popup’ when you are zoomed in, and actually looks really good. It’s something nobody will ever notice, but if I hadn’t done it, the particles would seem less organic.