Update on current position of GSB July 30, 2009 cliffski I’m trying to get towards a pre-order/beta situation, but I don’t want to rush anything. The game looks quite nice (I intend for it to look nicer,e specially the UI), and technically plays ok, but there are quite a few bugs and minor glitches right now. Here is what is currently on my immediate list to address: Fighters sometimes retreat to their deployment zone (I thought I’d removed that code) and then just sit there. I’m considering letting fighters auto repair over time when not under fire. Enemy ships actually occasionally path find off of the map. The game still works fine, but not seeing the enemy kind of sucks. The background is one big image, not a tile, so infinite scrolling can’t easily happen… It’s possible that none of your weapons can penetrate your enemy flagships shields, or more likely, you don’t have enough fire-power per minute to actually knock the shields out entirely. I’m considering a number of fixes for this, because it can lead to infinite stalemates. One possibility is letting every weapon do some minor ‘leakage’ damage through shields. maybe just 2-3% of normal damage. The code to unlock levels as you go along is broken Some of the smoke particle effects look really bad. Something has gone wrong a bit there I’m considering how to code an ‘alpha-strike’ order for ships, that basically says ‘try to co-ordinate your fire with a number of other weapons from you or other ships to blap in one go’. This is no mean task, and opens up the can of worms that orders are per-ship, not per-weapon. Hmmm. So I’m pretty busy :D And this is all ignoring the graphical fluff I desperately want to find time to add to the game, plus other gameplay modes blah blah.