Game Design, Programming and running a one-man games business…

Kudos 2 design update

I’m now firmly at the ‘play the game until you detect an imbalance, then make a note and fix it’ stage. This can be a tad dull, because you are playing to test, not to have fun. The truly great news is that despite playing the game for hours at a time

1) It never has any performance problems of any sort ever, even in debug and

2) It never crashes.

I currently have a little list of niggles to fix for tonight and tomorrow like this:

todo : check that people get bored with an event even if you didn’t show up.
if you ignore a phone ring and go to the next day, its visually still flashing.
birthday screen friend description can be blank!
dog status text runs out of room.
I need new button graphics for graph screen
muscles should degrade slower
motorbike should give you some kudos or charisma or confidence
I maybe need some alert sound if dog fights off a burglar
might be funny to slightly stretch and squash avatars with weight.
paint ball gun needs a use button, for all year round.
dogs never eat any food.

I also have just one biggish design issue. Acting jobs last forevere, and as they have no promotions, you can get into condition for the job then ‘let yourself go’. I can’t decide right now whether to make the jobs a finite length (as in kudos 2). or have you sacked if your performance (job suitability in effect) falls below a certain level. Both ideas require horrid custom coding, but I thuink they are important to making the acting career more playable.

Today I also got some more NPC artwork, and switched payment providers abck to BMT. It’s all in a good cause (getting the best deal, and the best customer service for people buying the games).