Three things got done in the last 24 hours.
Firstly I got wide-screen support in the game, which kicks in automatically if your desktop resolution is 1280×768 or 1280×800. It then runs the game full screen as 1280 x768. In a window, it is always at 1024×768. This was basically a move to support wide-screen laptops, which are very commonly used for the more casual and indie games now. The game looked a bit crap when stretched to fit those resolutions, so I did 5 minutes fiddling and it all works fine. I’m really pleased with how easy it was to get this working, a sign that the underlying code is good :D
The second thing, which I did today was add support for those tedious logos at the start of the game. Don’t worry, that aren’t in the Positech sell-direct version, but some of the casual game portals insist on having their logo present. The main game screen looks so cool I don’t ant to clutter it, so I decided to support the full screen fade in and out thing you normally get. Not an inspiring job…
The best thing was rewriting the background display code so when it changes from normal rendering to super-funky ‘you are drunk’ wobbly buildings, there is no really bad jump (it still skips a bit), and a lack of clever color-fading. Now it’s all one system, which makes everything look a lot nicer. This was just a bit of graphical polish I wanted to get done.
It’s going well, and I’m on track to put the game up for sale on October 1st.