Game Design, Programming and running a one-man games business…

Is the vive pro worth the upgrade?

A long time ago I was one of the lucky few who got an early VIVE headset from valve, then eventually got a VIVE pre (basically the release model, sans bluetooth support in lighthouse). I considered developing a VR game quite seriously, and spent a lot of time with the original VIVE headset. We even hosted a village VR party to introduce all our neighbours to its wonders which was interesting and fun, as the average age of my neighbours is HIGH. They all loved it.

In the end I didn’t release a VR game (my 3D skills are weak and I detest unity), but I remain a believer in consumer VR, and got a lot of use out of ‘fitness’ apps like rhythm punching games, and various VR archery and sword-related games. I even smashed my office lighting fixture to smithereens when playing vanishing realms.

I recently shelled out the £799 for the upgraded headset. This is a business expense for me (so knock off 20% tax saving) and also I’m VAT registered and can reclaim, so knock off another 20%.  I got it yesterday, and played with it with a few games and experiences like ‘the blu’ here are my impressions.

The VIVE pro comes in a nice compact box, nothing too ridiculous, which makes a pleasant change. Inside is a box for the headset and a box for the other stuff they updated, which is essentially the ‘breakout box’ and its power adaptor, and the various leads you might need to connect stuff.

The breakout box now has a power status LED and a power on/off button, both of which were obvious fixes from the bare bones original. I find it practical now for me to leave it permanently plugged in, knowing I can actually turn it off with a simple button press. This might seem a minor thing but actually its a BIG deal, my number one problem with the original VIVE setup was the fact that it took such a LONG sequence of actions to set up your VIVE to play a game or get some exercise. The barrier to entry meant I used it way less than I would otherwise.

Of course the final piece of the puzzle is the actual headset, and this is where all the cool stuff has changed, and what you have paid your money for. If you have just seen pictures, you probably think ‘oh its blue and has headphones’ but actually I think its much better than that,

Firstly, YES, it does have headphones integrated now, and this is a huge win. I’ll be honest, I like a decent pair of headphones and these are not decent, they are relatively cheap, with very poor bass response, and not a patch on the headphones I normally use for gaming, or my old bose ones. However, the fact that they are integrated and zero hassle, and mean one less cable, is a HUGE win. The adjustment on them is a bit limited, and I had to fiddle with various positions of straps etc to get them fully and nicely over my ears. More range of adjustment on these would be an improvement worth making.

The biggest change for me is the ergonomics of the headset itself. Firstly somehow there is now ZERO peripheral vision. With the old vive I could sometimes look down past my nose and see the floor, not any more, you are 100% in the dark with the vive lenses your only vision. This is a vast improvement.

Secondly, and I’d argue even better, is that instead of assing around with some unreliable Velcro nonsense at the side of your head, the new VIVE has a sort of ‘screw’ at the back of the head which can neatly and nicely tighten or release the whole headset. It works REALLY well, and my only gripe is that they haven’t taken the same approach on the top adjustment, which remains Velcro.

Thirdly, the higher screen res now has (for me at least) 100% eliminated this ‘screen door’ thing that people mention, which is the fact that you can effectively see rows of pixels which break immersion. Those are just GONE now, and that is going to improve the feeling of ‘being there’ quite dramatically.

Finally, the headset now has a SINGLE cable (I think the original had 3, including headphones), and this is vastly better, plus the headset itself feels lighter. In short, its much more practical, comfortable and feels more like finished consumer hardware and not a prototype any more.

So should you get one? Well for me, its definitely worth it, given that I’m relatively cash-rich/time-poor and hated messing around with cables and buttons and so-on every time I wanted to use my VR headset. I also dont pay the VAT and can expense it, remember. If you have the VIVE already, upgrading to this may seem pretty expensive, and all I can say is that when people bang on about the screen res or headphones, dont disregard the fact that its a huge ergonomic upgrade too. If you love your VIVE but find it a pain to use, this is definitely a big improvement for you. If you want a step-=change in VR immersion, it probably is not. What I would say is that if you dont have ANY VR setup yet, and are trying to decide between the original and the pro, I’d definitely recommend the pro as worth spending more on.

Time will tell if I’m still using it a lot in six months time, but so far I’m impressed and glad I got it.

3 thoughts on Is the vive pro worth the upgrade?

  1. As someone who doesn’t have any VR setup jet, it’s not that easy to decide for the Vive Pro. It’s 800 without lighthouse and controllers, those are another ~600 (the same as an old vive with this equipment).

    1. Obviously its really dependent on your finances, and your desire for ergonomics and convenience. I rate those higher than tech in this case, but YMMV.

  2. I was a VR skeptic until I tried it out at the Burj Kalifa last week. Incredibly immersive experience, so much so I chickened out of the ending of the scenario they had us play through, where you need to jump off the top of the tower and parachute down. Still wouldn’t shell out for a home set, but only because I don’t have powerful enough hardware for it.

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