Gratuitous Controllable Battles (yes really) September 14, 2012 cliffski I’ve been working on an expansion pack for Gratuitous Tank Battles, but hit a bit of an admin snag in releasing it right now, which gave me time to do something else. As I’ve had this GSB update pending for ages, I thought I’d get around to finally releasing it for everyone. This isn’t just a minor tweak and bug fix, it adds some good stuff. You might want to update your copy, and try this one… So what is in version 1.60 of Gratuitous Space Battles? Well a little list of tweaks but the two biggies are these: 1) New Feature: Direct control now lets you (optionally) issue orders or edit existing orders for ships mid-battle. 2) New Feature: Shockwave distortion and shield impact distortion effects have been added. (Full list at the bottom) Essentially, I have added an option to singleplayer GSB battles that lets you play the game like an RTS. For all those people who hated one of the central elements of the game (no control during battles), you now have that as an option. If you have played the game before, you might enjoy giving it a spin with the new option. (Sorry, the demo isn’t updated with this feature yet). If you were always on the fence about buying the game (which you can get here) because of the lack of control, now is the time to buy :D. This is patch number 60, so it took me a while, but I thought ‘what the hell’. I demonstrate how it works, along with some new visual effects added in this patch, in this video below. Please upvote it, or retweet it, or do what ever trendy things you socially-enabled gamers do these days. It’s much appreciated. And tell me what you think of it, too. BTW it’s a free update, not DLC. This update *will* make it to the steam copy, I just need to get them to update it. Full change list: version 1.60 1) New Feature: Direct control now lets you (optionally) issue orders or edit existing orders for ships mid-battle. 2) New Feature: Shockwave distortion and shield impact distortion effects have been added. 3) Tripled the maximum supported submunitions per missile from 6 to 18, as requested. 4) Game now supports instant re-start with new settings from the options screen. 5) In mass-deploy mode you cannot now accidentally snap out of it by selecting an existing ship, which was annoying.