Game Design, Programming and running a one-man games business…

Gratuitous Tank Battles patched to 1.002

I just released a bunch of fixes for GTB. The patch is automatically downloaded and run if you haven’t already run the game today, so at worst case, it will download for you tomorrow. Here are the fixes:

version 1.002
=============
1) Hull weights and costs for all mobile units have been adjusted. Module costs have also been adjusted, and hull cost is now correctly included in cost calculations.
2) Players settings for showing paths and damage numbers are now remembered between battles, and those buttons display correctly as toggles.
3) High scores now correctly saved for multiple difficulties and attempts.
4) Open blue battle 'hints' now close correctly if you quit a battle whilst one is visible.
5) Deleting the current loaded unit from the design screen, then selecting a module or augmentation no longer causes a crash to desktop.
6) Closing the map editing window in the middle of a tutorial no longer leaves a tutorial window hanging.
7) Delete key now correctly deletes the enxt character in text edit boxes.
8) Map scroll speed (when mouse is at edges) now configurable under options.
9) Hang on resuming from alt+tab fixed.
10) Errors relating to the wrong design being deleted when you try to delete a design from the 'load design' dialog are now fixed.
11) You can now cancel a preferred target for a unit by selecting them, then right-clickign an empty area of the map (neither path nor unit).
12) Removed some redundant unit-layer tooltips on design screen.
13) Invalid option to fight a custom map against scenario units is now greyed out.
14) Custom maps now have a unique ID and never inherit the high scores of their base map, even if not re-named.
15) Debug menu now cannot be triggered.
16) Some fixes regarding low level rendering stuff.possibly fixing custom-map shadow map renders.
17) Game no longer automatically unpauses on resume from alt-tab, if it was previously paused.
18) alt+tab now pauses all the games music and sound effects correctly.
19) Bugs with online xp being calculated and applied wrong, and ranks not leveling up should be fixed.
20) Fixed bug where bolt action rifle could not be unlocked.
21) Clouds are more transparent and can be controlled by editing OPTIONS_MAX_CLOUD_ALPHA in config.txt
22) Missile damage is reduced.
23) Changed sound effect for clicking on augmentations.
24) Removed typo in manual.
25) Supplies now cannot exceed maximum cap, regardless of dog tags or deconstruction rebates.
26) Unlocks and achievements now only granted on campaign maps.

Because all-text blog posts are dull, lets have a picture of a tank. here is one of my favorites. Lets play NAME THAT TANK!


11 thoughts on Gratuitous Tank Battles patched to 1.002

  1. Yeah – one of the German Tank Destroyers… The ones that always shot me in World of Tanks…

  2. To elaborate on TheHunter’s identification, it’s a later model Jagdpanther Ausf. G2 (Sd.Kfz. 173) with the two-part main gun barrel and externally bolted gun mantlet.

  3. is it meant to be refreshing player profile so long with just a bar going back and forth. Either it’s trying to download a file that doesn’t exist or it’s hung or something. I like the music, though, so i’m going to forgive it if so :-)

  4. you can always cancel any of those, if they dont connect and work immediately. Sounds like you might have version 1.001 still, which had some server hangs?

  5. heh, given how few ot those tanks survived WW2, it is easy to even state where that picture was taken: Aberdeen,MD, USA

  6. Meh, Jgdpanther, hey cliff, do you like tanks?! try World of Tanks, in the wait for your next game i’ve played it and its pretty good!

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