Game Design, Programming and running a one-man games business…

Campaign stuff, summary, holiday…

Right then. I’ve been a bit quiet lately, mainly because I’ve been doing some non-positech stuff (which I’ll blog about after my holiday) and I’ve been wading through campaign bugs, features and balancing. There is much to be done still on the campaign, but it is definitely playable. It’s now a matter of bug fixing.

I’m going on holiday to Ireland for 8 days. Don’t try and break into my house, an ex-commando will be house sitting for me. (and feeding the cats). Here’s a positech summary of all things as they stand now:

  • Mac GSB will be on steam soon. They have some minor techy things they need to do first. It might happen while I’m away.
  • The Nomads should be on steam soon too. I don’t have a date yet.
  • The memory consumption of GSB will be coming down with the next patch. That patch also makes some minor balance changes. It may co-incide with the campaign alpha, or it may happen sooner. I’m currently unconvinced that it can ever be low enough to make an ipad port truly viable, but who knows.

I’m not that far off the point wher I can release more campaign details and screenshots. I really like the campaign game, it gives an added dimension of excitement and worry to the actual battles, when you know that those 2 cruisers you lost are the only cruisers defending a key shipyard facility. It also leads to lots of ‘bloody hell!’ moments, when you warp into a system and see a huge wall of Swarm cruisers, when you had designed your fleet to fight against the tribe etc…

I’ll be away from email and my forums for a while, so if someone has tech support issues, they will have to wait for 8 days. Sorry!