A modern car factory is a near perfect example of efficiency, process-management and flow. A massive army of precision-controlled robots dance to a milimeter-perfect ballet of engineering excellence with perfect timing. Components snake along conveyor belts to a 'just-in-time' ordering system that leaves no pauses, no delay, no confusion or congestion. Nothing exists but the perfect flowing efficiency of high tech automobile construction...

...in theory.
In practice, of course, life is not so simple. When you get to grips with your first factory design, it certainly will not feel in a state of pure flow...or profit for that matter. Making a handful of built-to-order cars and breaking even is one thing...but competing with the big multinationals and churning out thousands of cars for the mass market is a whole new ballgame.
To win market share from the big companies you are going to need planning, an appreciation of future technology, a careful eye on your bottom line, and an ability to design a factory layout that makes use of every square meter, and cuts production costs per car to the absolute minimum. Have you got what it takes to win?
Production line is the new car factory management/simulation/tycoon game from Positech games, the developers of Democracy & Gratuitous Space Battles, and publishers of Big Pharma. This game is designed to appeal to the efficiency geek in all of us, the person who cannot help but organize things for maximum performance. The closet entrepreneur, the stats-geek, the players of games like factorio and sim city. Is that you? if so...welcome to your dream game (we hope!)
The main gameplay objective of Production line is implementing the efficiencies discovered by Henry Ford with the original model T car, the system that became the blueprint for the production line revolution, and which still holds fast even today. The principle that dividing a task (such as building a car) up into ever smaller, ever more defined, even simpler tasks will yield higher production performance and thus cheaper cars. To 'win' in production line you need to be able to seek out and fix inefficiencies in a vast production line that snakes with carefully planned precision around a collosal car factory.
Production line is not even in alpha yet, but we are going to make this our most open-development process ever. Expect to see weekly development blogs & videos, and an early-access style opportunity to play the game super-early and offer valuable feedback as the design of the game evolves. For now, bookmark this page, join our mailing list and keep an eye on our blog at www.cliffski.com.

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