Ridiculous Space Battles Logo
The original space auto-battler returns. More ships, more beams, more absurdity.
Coming Soon(ish)! RIDICULOUS SPACE BATTLES is the spiritual successor to the first ever autobattler game: Gratuitous Space Battles! After a fifteen year wait, the ridiculously over-the-top and completely unjustified battles in space ARE BACK

A completely new game, developed from scratch but inspired by the original, Ridiculous Space Battles hopes to truly live up to its name. Enjoy putting together increasingly huge wastes of galactic taxpayers money to build truly huge fleets of awesome space battleships to fight (for reasons unspecified) over vague patches of empty space against a range of despicable aliens who are (for reasons unspecified) our sworn enemies!

Coming soon. (When its done!).
Formation-Based Deployment
The player now places ships onto a fixed grid. No more fiddling with the mouse trying to get neat formations!
Ships are placed in squadrons: 1 Cruiser (huge!), 4 Frigates (big!), or 25 fighters (tiny), forming a single mega-formation. The strongest ship in each column acts as the leader. As the front lines vaporize, the fleet moves forward.
Victory: all enemies destroyed. Defeat: even one gets through and your homeworld burns. Hold the line. No one passes.
Intricate Ship Design
Design your own ships choosing from a variety of Cruiser,Frigate and Fighter hulls. Assemble each ship from shield generators and armor plating, engines, weapons, repair-systems, cloaking-devices, decoy-projectors, and various countermeasures and specialist equipment.
Weapons & Effects
New weapons and effects. Awesomeness was the only standard. Particle-crackling wave beams. Lens flares that could summon JJ Abrams himself. Every explosion is a 3-act opera of vapor, shockwave and bloom. Goodbye puffball. Hello spectacle.
Obsess over battle stats
Who needs sports-statistics when you can track space-battle stats instead? Analyze why you lost and tweak those orders, formations and ship designs to fight another day and teach those pesky aliens a lesson or two. Victories earn points that can be used to unlock extra levels of awesomeness and ridiculous weaponary.
Yes there will be an online challenge system, but there will also be a bunch of cool offline singleplayer battles for you to enjoy. Probably more than enough.And yup, you can (and should) add this game to your steam wishlist using the widget below!
Ridiculous Space Battles Logo
The original space auto-battler returns. More ships, more beams, more absurdity.
Coming Soon(ish)! RIDICULOUS SPACE BATTLES is the spiritual successor to the first ever autobattler game: Gratuitous Space Battles! After a fifteen year wait, the ridiculously over-the-top and completely unjustified battles in space ARE BACK

A completely new game, developed from scratch but inspired by the original, Ridiculous Space Battles hopes to truly live up to its name. Enjoy putting together increasingly huge wastes of galactic taxpayers money to build truly huge fleets of awesome space battleships to fight (for reasons unspecified) over vague patches of empty space against a range of despicable aliens who are (for reasons unspecified) our sworn enemies!

Coming soon. (When its done!).
Formation-Based Deployment
The player now places ships onto a fixed grid. No more fiddling with the mouse trying to get neat formations!
Ships are placed in squadrons: 1 Cruiser (huge!), 4 Frigates (big!), or 25 fighters (tiny), forming a single mega-formation. The strongest ship in each column acts as the leader. As the front lines vaporize, the fleet moves forward.
Victory: all enemies destroyed. Defeat: even one gets through and your homeworld burns. Hold the line. No one passes.
Intricate Ship Design
Design your own ships choosing from a variety of Cruiser,Frigate and Fighter hulls. Assemble each ship from Shield generators and Armor plating, Engines, Weapons, repair-systems, cloaking-devices, decoy-projectors, and various countermeasures and specialist equipment.
Weapons & Effects
New weapons and effects. Awesomeness was the only standard. Particle-crackling wave beams. Lens flares that could summon JJ Abrams himself. Every explosion is a 3-act opera of vapor, shockwave and bloom. Goodbye puffball. Hello spectacle.
Obsess over battle stats
Who needs sports-statistics when you can track space-battle stats instead? Analyze why you lost and tweak those orders, formations and ship designs to fight another day and teach those pesky aliens a lesson or two. Victories earn points that can be used to unlock extra levels of awesomeness and ridiculous weaponary.
Yes there will be an online challenge system, but there will also be a bunch of cool offline singleplayer battles for you to enjoy. Probably more than enough...