{"id":952,"date":"2010-12-08T20:01:04","date_gmt":"2010-12-08T20:01:04","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=952"},"modified":"2010-12-08T20:01:04","modified_gmt":"2010-12-08T20:01:04","slug":"quick-bug-code-update","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2010\/12\/08\/quick-bug-code-update\/","title":{"rendered":"Quick bug \/ code update"},"content":{"rendered":"<p>version 1.51 is live. This does the following:<\/p>\n<pre style=\"padding-left: 30px;\">version 1.51\r\n1) [campaign] Fixed exploit where you get 1 crew when you scrap a fighter.\r\n2) Added new order 'Last Stand' which overrides the auto-behavior of ships retreating if all of their weapons are destroyed.\r\n3) [campaign] Some difficulty balance changes.<\/pre>\n<p>it MAY be causing a bit of a crash. I just spotted it, when looking into something else (typical). I&#8217;m working on a\u00a0 quick 1.52 now. It should only happen if you capture enemy fighters, i think, and it s a popup message you can click ignore to, anyway. Ironically, it&#8217;s a pop-up message helping me find a rare bug, that I still can&#8217;t find :(<\/p>\n<p>Anyway&#8230; I have fixed a bug where fleets dissapear on retreating if you viewed the post-battle stats. that will be in 1.52 as well. Plus, I&#8217;m working RIGHT NOW on a fix for a retreat related crash bug. I think it&#8217;s caused by retreating with a fleet where there is a friendly planet to retreat to, but your ships cannot move there due to anomalies. It should be fixed in 1.52 as well.<\/p>\n<p>The sheer tonnage of code in GSB is staggering.<\/p>\n<p>I hope I get this bug squashed before the apprentice is on :D BAGGS THE BRAND!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>version 1.51 is live. This does the following: version 1.51 1) [campaign] Fixed exploit where you get 1 crew when you scrap a fighter. 2) Added new order &#8216;Last Stand&#8217; which overrides the auto-behavior of ships retreating if all of their weapons are destroyed. 3) [campaign] Some difficulty balance changes. it MAY be causing a<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Quick bug \/ code update<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2010\/12\/08\/quick-bug-code-update\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[105,4],"tags":[],"class_list":["post-952","post","type-post","status-publish","format-standard","hentry","category-gratuitous-space-battles","category-programming"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/952","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=952"}],"version-history":[{"count":1,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/952\/revisions"}],"predecessor-version":[{"id":953,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/952\/revisions\/953"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=952"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=952"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=952"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}