{"id":941,"date":"2010-11-30T13:22:30","date_gmt":"2010-11-30T13:22:30","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=941"},"modified":"2010-11-30T13:22:30","modified_gmt":"2010-11-30T13:22:30","slug":"things-i-did-wrong-in-gsb","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2010\/11\/30\/things-i-did-wrong-in-gsb\/","title":{"rendered":"Things I did wrong in GSB"},"content":{"rendered":"<p>GSB is a big success and sells well, and I love it. it&#8217;s my fave game, out of all the games I&#8217;ve made, but it still has problems, because I made some fundamental screwups, technical and otherwise. here is what I think I did wrong in no particular order<\/p>\n<ul>\n<li>It doesn&#8217;t support netbook resolutions<\/li>\n<li>There are a fixed number of ship sizes<\/li>\n<li>The battles are not deterministic, preventing replays<\/li>\n<li>There are no achievements<\/li>\n<li>The tutorial is weak, and the learning curve too steep<\/li>\n<li>The auto-update system is dumb regarding where the game is installed.<\/li>\n<li>The online integration doesn&#8217;t include many features, like friends lists and user profiles, clan tags etc<\/li>\n<li>It makes poor use of multi-core CPUs.<\/li>\n<li>The player cannot customise the physical appearance of their units very much<\/li>\n<li>Mod support is not quite as easy to use as it could be<\/li>\n<li>The unit design tools (ship editor) used during development was laughably poor<\/li>\n<li>The UI was not as gratuitous as it could have been, given the subject matter<\/li>\n<\/ul>\n<p>Have I missed anything? Obviously if I ever did a similar game, I&#8217;d be keen to fix all of those issues.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>GSB is a big success and sells well, and I love it. it&#8217;s my fave game, out of all the games I&#8217;ve made, but it still has problems, because I made some fundamental screwups, technical and otherwise. here is what I think I did wrong in no particular order It doesn&#8217;t support netbook resolutions There<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Things I did wrong in GSB<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2010\/11\/30\/things-i-did-wrong-in-gsb\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,105],"tags":[],"class_list":["post-941","post","type-post","status-publish","format-standard","hentry","category-game-design","category-gratuitous-space-battles"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/941","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=941"}],"version-history":[{"count":1,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/941\/revisions"}],"predecessor-version":[{"id":942,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/941\/revisions\/942"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=941"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=941"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=941"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}