{"id":827,"date":"2010-08-24T09:13:25","date_gmt":"2010-08-24T09:13:25","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=827"},"modified":"2010-08-24T09:13:25","modified_gmt":"2010-08-24T09:13:25","slug":"the-long-tail-rock-legend-game-sales-statistics","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2010\/08\/24\/the-long-tail-rock-legend-game-sales-statistics\/","title":{"rendered":"The long tail. Rock Legend game sales statistics"},"content":{"rendered":"<p style=\"text-align: left;\">I used to publish games sales stats years ago, but haven&#8217;t for an age. I thought given its 3 years old, it might be interesting to look at the sales stats for <a href=\"http:\/\/www.rocklegendgame.com\">Kudos: Rock Legend<\/a>. KRL is a sim\/management game based loosely around my experiences of being in a garage band. You choose members of a rock band through auditions, put together the songs, buy the equipment, book the gigs, and basically try and go from the garage to the stadium. It&#8217;s a 2D sim game I released in 2007, and I sold it both direct, and through some casual portals. The game was not a hit, but it wasn&#8217;t a disaster either.<\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" src=\"http:\/\/www.positech.co.uk\/rocklegend\/images\/screen4_thumb.jpg\" alt=\"\" \/><img decoding=\"async\" src=\"http:\/\/www.positech.co.uk\/rocklegend\/images\/screen1_thumb.jpg\" alt=\"\" \/><\/p>\n<p>The costs involved in the game were not huge, roughly $3,000, which is peanuts by game production standards, and it&#8217;s even pretty darned low by modern positech standards (GSB cost way way way more than that :D). Obviously, that doesn&#8217;t include my time, or marketing expenses, and the game took about 6 months fulltime in direct development, plus quite a bit of time post-release to promote and sell it.<\/p>\n<p>Here are the sales stats: (click to enlarge)<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.positech.co.uk\/blog\/rocklegendgraph.jpg\"><img decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/www.positech.co.uk\/blog\/rocklegendgraph_s.jpg\" alt=\"\" \/><\/a><\/p>\n<p>The total income from the game is <strong>$51,174.43<\/strong>. That probably sounds pretty good. I&#8217;m sure peoples immediate response is &#8220;$50k for 6 months is $100k a year! But it is not so. Deduct the $3k, then deduct at least another $3k marketing\/ads. Now deduct roughly 10% for payment processing and bandwidth. Now another 20% in corporate tax. That&#8217;s&#8230; less. Don&#8217;t forget the post-sales means it&#8217;s more than 6 months anyway.<\/p>\n<p>But the good news is that long tail. Looky at the far right. The game continues to sell a few copies each month. If you have 10 games like that, then you are making a living (not an awesome one, but not a bread-and-water one either). KRL is not a whizz bang 3D game, so it doesn&#8217;t age quite as badly as most games will. I suspect in another years time it will still be earning 60-70% of what it does now.<\/p>\n<p>KRL is not a huge ambitious mega-project like GSB. A single dedicated coder can do a game like that in a reasonable length of time. If you want to know what it&#8217;s like, try the <a href=\"http:\/\/www.positech.co.uk\/rocklegend\/demo.html\">demo<\/a>.<\/p>\n<p>And to anticipate some questions:<\/p>\n<p>Yes, it is in retail in russia, I recall that making a few thousand dollars. It also made a few thousand on the casual game portals, although my cut is tiny.<\/p>\n<p>The game is not on steam, they have only accepted one of my games (GSB). It is on sale through impulse, but doesn&#8217;t sell hugely there. I&#8217;d say how much, but their reporting is down right now :(<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I used to publish games sales stats years ago, but haven&#8217;t for an age. I thought given its 3 years old, it might be interesting to look at the sales stats for Kudos: Rock Legend. KRL is a sim\/management game based loosely around my experiences of being in a garage band. You choose members of<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; The long tail. Rock Legend game sales statistics<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2010\/08\/24\/the-long-tail-rock-legend-game-sales-statistics\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-827","post","type-post","status-publish","format-standard","hentry","category-business"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/827","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=827"}],"version-history":[{"count":1,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/827\/revisions"}],"predecessor-version":[{"id":828,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/827\/revisions\/828"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=827"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=827"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=827"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}