{"id":7110,"date":"2026-10-03T15:43:57","date_gmt":"2026-10-03T14:43:57","guid":{"rendered":"https:\/\/www.positech.co.uk\/cliffsblog\/?p=7110"},"modified":"2026-10-03T15:43:57","modified_gmt":"2026-10-03T14:43:57","slug":"approaching-ridiculous-space-battles-demo-release","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2026\/10\/03\/approaching-ridiculous-space-battles-demo-release\/","title":{"rendered":"Approaching Ridiculous Space Battles demo release!"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Oh my god, the release of this game has always seemed to be some far off nebulous thing in the future and now I go into Early access with <a href=\"https:\/\/store.steampowered.com\/app\/3607230\/Ridiculous_Space_Battles\/\">Ridiculous Space Battles<\/a> NEXT MONTH. Argghhh. To put that into perspective, the last time I released a &#8216;new&#8217; game was <a href=\"https:\/\/store.steampowered.com\/app\/1410710\/Democracy_4\/\">Democracy 4<\/a> and that was  (checks steam&#8230;) January 2022. OVER FOUR YEARS. Oh my god what happened? Well the short answer is that this happened:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"473\" src=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2026\/10\/image-1.png\" alt=\"\" class=\"wp-image-7115\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2026\/10\/image-1.png 1024w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2026\/10\/image-1-680x314.png 680w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2026\/10\/image-1-766x354.png 766w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/positechenergy.com\/\">I built a solar farm<\/a>, and it took forever, and it was stressful, but its mine and I love it :D. But also, Democracy 4 was a huge project, and also frankly a very successful one, and there was absolutely no urgent need for me to release another game any time soon. Also&#8230;I am 56, which sounds insane to me, but I am 11 years from retirement&#8230;and if I smugly retired properly at 60, I am only FOUR years from retirement. In other words, I am able, very fortunately to be slowly winding down the rate at which I make games, or at least commercial ones.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But anyway, after I finished the solar farm, I decided to mess around making a little simple game as a way to get back into game dev, and I made this:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1914\" height=\"1051\" src=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2026\/10\/image.png\" alt=\"\" class=\"wp-image-7113\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2026\/10\/image.png 1914w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2026\/10\/image-680x373.png 680w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2026\/10\/image-767x421.png 767w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2026\/10\/image-1536x843.png 1536w\" sizes=\"auto, (max-width: 1914px) 100vw, 1914px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Which is on steam as &#8216;<a href=\"https:\/\/store.steampowered.com\/app\/2763030\/Gratuitous_Space_Shooty_Game\/\">Gratuitous Space Shooty Game<\/a>&#8216;. It was a piece of fun, its sold a trivial number of copies (211) and was made mostly because its something I could make in a few months. But that got me back into thinking about Gratuitous Space Battles, and how much BETTER a game I could make now, 16 years after the original. And although that started as just me messing around, I got more an more into it. Initially I was re-using GSB art, but then I decided to buy some stock models from CGITrader, re-combine them, render them, edit them and make all new fleets. Then generative AI became a thing and meant that creating the race images and module graphics could all be done as a solo developer, and then I took it way too seriously :D.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1904\" height=\"1041\" src=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2026\/10\/screenshot_03-10-2026_12-32-13.png\" alt=\"\" class=\"wp-image-7111\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2026\/10\/screenshot_03-10-2026_12-32-13.png 1904w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2026\/10\/screenshot_03-10-2026_12-32-13-680x372.png 680w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2026\/10\/screenshot_03-10-2026_12-32-13-766x419.png 766w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2026\/10\/screenshot_03-10-2026_12-32-13-1536x840.png 1536w\" sizes=\"auto, (max-width: 1904px) 100vw, 1904px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Because RSB is a passion-project, and not a big commercial endeavour, I decided to use AI where it made sense, and not where it didn&#8217;t, but not give in to the anti-AI crowd. I am FINE with people refusing to buy RSB because they have some political or aesthetic objection to AI. Not every game is for everyone. I hate the look of Terraria and Balatro, but millions of people like it, thats cool. I am absolutely not even vaguely even slightly even a little bit trying to sell this game to people who hate generative AI.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Christ I hate having to include that disclaimer every time I even mention my game<\/strong>&#8230;and before anyone says &#8216;Just hire an artist&#8217;, I do NOT WANT to hire anyone. I HATE working with people, and this is supposed to be a stress free relaxing development for me, not people management. So anyway&#8230; I am now at the point, after actual years of coding and testing and optimizing and balancing&#8230; where I have a playable demo for my game. Oh my god, its submitted to steam and everything&#8230;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Its been 16 years since I made a demo for one of my games. Demo&#8217;s used to be the default, then everyone realised they were a bad idea, as they actually cost you sales, then weirdly about 12 years later everyone decided demos were needed again, despite valve&#8217;s refund policy. Anyway&#8230;there will be a demo for RSB. Two skirmish missions, no challenges or campaign. I think its enough for people to say &#8216;I like this&#8217; or &#8216;I hate this&#8217; which is the main point right? Anyway&#8230;its done, complete with upsell on the main menu and from the exit screen:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1904\" height=\"1041\" src=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2026\/10\/screenshot_03-10-2026_12-32-28.png\" alt=\"\" class=\"wp-image-7112\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2026\/10\/screenshot_03-10-2026_12-32-28.png 1904w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2026\/10\/screenshot_03-10-2026_12-32-28-680x372.png 680w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2026\/10\/screenshot_03-10-2026_12-32-28-766x419.png 766w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2026\/10\/screenshot_03-10-2026_12-32-28-1536x840.png 1536w\" sizes=\"auto, (max-width: 1904px) 100vw, 1904px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I am no longer a member of many of game dev communities. Frankly I find online communities very hard to navigate. I am autistic as fuck, and that means I need a LOT of social-cue information to relate to people. Pure text is hard, and I am too quick to take offense, and also I can be too blunt, and lack a lot of the emotional skills required to converse with people purely by text. Especially anybody I do not know well. Combine that with the fact that my goals and my situation are different from most indies (I&#8217;m not new, I do not desperately need sales, I am not making a roguelike deckbuilder), and I find its just not worth me staying in those communities any more&#8230; So I am kind of releasing a new game a bit blind, without a big social group of game devs to ask opinions of, or beg for retweets etc. And to be frank, I think &#8216;fellow devs retweeting your launch&#8217; has a trivial actual impact, and something I&#8217;d hate to have to do anyway&#8230;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So anyway, thats a lot of text to say Yes, I DO have a new game coming out very soon, November 16th! and I have put a LOT of work into it <em>(longest dev cycle in my career) <\/em>and I am VERY proud of it, but I absolutely do not care if some people hate it. Thats fine. I hate Broccoli, but I don&#8217;t knock on the doors of farmers to tell them. I think some people will love this game. If 1,000 people buy it in its lifetime, I will be very happy (and probably break even!).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So hey, add the game to your wishlist I guess? I DO have an ad budget, I&#8217;ve spent a few thousand dollars on it I thinks, but it doesn&#8217;t hurt to beg at the end of a blog post right? :D.<\/p>\n\n\n\n<div align=\"center\">\n<iframe loading=\"lazy\" src=\"https:\/\/store.steampowered.com\/widget\/3607230\/\" frameborder=\"0\" width=\"646\" height=\"190\"><\/iframe>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Oh my god, the release of this game has always seemed to be some far off nebulous thing in the future and now I go into Early access with Ridiculous Space Battles NEXT MONTH. Argghhh. To put that into perspective, the last time I released a &#8216;new&#8217; game was Democracy 4 and that was (checks<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Approaching Ridiculous Space Battles demo release!<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2026\/10\/03\/approaching-ridiculous-space-battles-demo-release\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,105,144],"tags":[],"class_list":["post-7110","post","type-post","status-publish","format-standard","hentry","category-game-design","category-gratuitous-space-battles","category-ridiculousspacebattles"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/7110","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=7110"}],"version-history":[{"count":3,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/7110\/revisions"}],"predecessor-version":[{"id":7117,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/7110\/revisions\/7117"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=7110"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=7110"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=7110"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}