{"id":6599,"date":"2023-09-20T09:44:58","date_gmt":"2023-09-20T08:44:58","guid":{"rendered":"https:\/\/www.positech.co.uk\/cliffsblog\/?p=6599"},"modified":"2023-09-20T09:44:59","modified_gmt":"2023-09-20T08:44:59","slug":"kudos-2-is-now-on-steam-omg","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2023\/09\/20\/kudos-2-is-now-on-steam-omg\/","title":{"rendered":"Kudos 2 is now on steam! omg."},"content":{"rendered":"\n<p>So here is a bit of a random thing but&#8230; I just put a game on steam that I made a LONG time ago, and was never actually released on steam&#8230;.drumroll&#8230; on steam.<\/p>\n\n\n\n<p>Its called Kudos 2, so obviously its a sequel. Back in the early days of indie gaming, before steam was a thing, I was already making games. I&#8217;d already made a bunch before this one, namely Asteroid Miner (Star Miner), Starlines INC (Starship Tycoon), Rocky Racers, Kombat Kars and Kudos. Then eventually came Kudos 2. Kudos 2 was the first game that was a proper success for me. I remember when it was on all the casual game portals, like iwin and yahoo games etc, getting a check for $20,000 one month, which was insane for a &#8216;shareware&#8217; game developer. These days thats 10minutes royalties for Rimworld :D.<\/p>\n\n\n\n<p>Kudos 2 is a pretty interesting game. It was one of my actual good ideas. The sims was a great game, but it was mostly a game of urgent problem solving and time management. It was a life-simulation game, but it was only ONE way to do the idea of a life simulation game. Nothing is set in stone that lifesims have to have 3d worlds and an animated character. The way I saw it, a life sim was about decisions.<\/p>\n\n\n\n<p>If you think about your life, its not really a time-management or arcade game that comes into mind, but a series of decisions made throughout your life that impact how things turn out. The decisions might be huge (who to marry) or minor (do I eat healthily tonight?). The point is, that life can be seen as merely a series of decisions.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2023\/09\/image-4.png\" alt=\"\" class=\"wp-image-6601\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2023\/09\/image-4.png 1024w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2023\/09\/image-4-680x510.png 680w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2023\/09\/image-4-768x576.png 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Weirdly the concept for this game came from the movie Donnie Darko. A great movie, that I can never rewatch because it really freaked me out. This is before the term &#8216;triggered&#8217; became a thing. For me, Donnie Darko is a film about the struggles of mental health. I wanted to make a game that took the struggles inside a person&#8217;s mind, and made them a strategy game.<\/p>\n\n\n\n<p>Many years after releasing Kudos 1, a teacher emailed me to tell me she used the game in a school for students with autism to teach them how to maintain friendships and relationships. I thought this was amazing. It still didn&#8217;t occur to me that I may be autistic, and wouldn&#8217;t do for another 15+ years. Madness. I literally made a game where friendships are represented by progress bars and stats, and didn&#8217;t realize what that said about me :D<\/p>\n\n\n\n<p>Anyway&#8230; I think its a cool game. Its very different, and its obviously something you can just play on a laptop. I have NOT updated the game at all, but it runs on my windows 10 and 11 PCs ok. The screen resolution might be a tad annoying, but its playable. I don&#8217;t expect the game to rush to the top of the bestseller lists, but some people who like life sims are going to really enjoy it.<\/p>\n\n\n\n<p>Also, I&#8217;m really not going to go through all the process of getting steam keys for old customers etc. Its just a huge admin nightmare, because the game was sold through so many different services and sites, and I&#8217;d just be spending all day doing that. Its only $5.99 on steam, so I guess anyone who actually genuinely wants to play it again will happily pay that.<\/p>\n\n\n\n<p>So there you go, another new game release from positech games haha. Maybe I&#8217;ll release my space shooty game this year as well. Anything to keep busy when I&#8217;m grinding my teeth about solar farm delays :D<\/p>\n\n\n\n<iframe loading=\"lazy\" src=\"https:\/\/store.steampowered.com\/widget\/2593760\/\" frameborder=\"0\" width=\"646\" height=\"190\"><\/iframe>\n","protected":false},"excerpt":{"rendered":"<p>So here is a bit of a random thing but&#8230; I just put a game on steam that I made a LONG time ago, and was never actually released on steam&#8230;.drumroll&#8230; on steam. Its called Kudos 2, so obviously its a sequel. Back in the early days of indie gaming, before steam was a thing,<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Kudos 2 is now on steam! omg.<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2023\/09\/20\/kudos-2-is-now-on-steam-omg\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,5],"tags":[],"class_list":["post-6599","post","type-post","status-publish","format-standard","hentry","category-business","category-kudos"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/6599","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=6599"}],"version-history":[{"count":1,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/6599\/revisions"}],"predecessor-version":[{"id":6602,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/6599\/revisions\/6602"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=6599"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=6599"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=6599"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}