{"id":537,"date":"2010-02-01T15:43:51","date_gmt":"2010-02-01T15:43:51","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=537"},"modified":"2010-02-01T15:45:53","modified_gmt":"2010-02-01T15:45:53","slug":"deployment-interface-tweaks","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2010\/02\/01\/deployment-interface-tweaks\/","title":{"rendered":"Deployment Interface Tweaks"},"content":{"rendered":"<p>The deployment UI for GSB is not as good as it could be. I&#8217;m aware of this, and more acutely aware of it, because this is the main meat and potatoes of the game itself. The battles are great fun, and look cool, but a player who really gets into the game will spend considerable time on the deployment screen. I was thinking recently (and a post by a player on the forums reminded me of it) that I should display to the player the ranges he is fiddling with when assigning shooting orders. I&#8217;ve ended up fixing four problems here.<\/p>\n<p>Firstly I changed the wording from &#8216;max range&#8217; to &#8216;Move to attack at this range&#8217;, which makes more sense. Weapons will always fire at targets the minute they enter range, these instructions are for movement, not firing, and tell the ship to move to range X to attack fighters, or Y to attack frigates, depending on the current target. This was not clear. (It&#8217;s still imperfect, but better).<\/p>\n<p style=\"text-align: center;\"><object classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" width=\"425\" height=\"344\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"allowFullScreen\" value=\"true\" \/><param name=\"allowscriptaccess\" value=\"always\" \/><param name=\"src\" value=\"http:\/\/www.youtube.com\/v\/mzEUyaTz4Ew&amp;hl=en_GB&amp;fs=1&amp;\" \/><param name=\"allowfullscreen\" value=\"true\" \/><embed type=\"application\/x-shockwave-flash\" width=\"425\" height=\"344\" src=\"http:\/\/www.youtube.com\/v\/mzEUyaTz4Ew&amp;hl=en_GB&amp;fs=1&amp;\" allowscriptaccess=\"always\" allowfullscreen=\"true\"><\/embed><\/object><\/p>\n<p style=\"text-align: center;\">Secondly, I wanted to display the range on the screen as you changed it, and decided to re-use the white range circles to do so, which was fine, albeit requiring me to fix all kinds of other minor quibbles. It meant that I should allow the player to drag that window aside so they can see whats going on ( a good idea anyway), leading to a few tooltip bugs I had to fix. Once I was staring at that window, it became clear that a lot of the weapons module strips on there were redundant. If you have 5 cruiser lasers, you only need a single entry for them, to allow you to check and auto-set their maximum range, so now it says cruiser laser (x5) rather than spamming that window.<\/p>\n<p>Minor changes, but lots of minor changes make for a batter, less frustrating and more fun game. Who knows, it may double sales! (unlikely :D)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The deployment UI for GSB is not as good as it could be. I&#8217;m aware of this, and more acutely aware of it, because this is the main meat and potatoes of the game itself. The battles are great fun, and look cool, but a player who really gets into the game will spend considerable<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Deployment Interface Tweaks<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2010\/02\/01\/deployment-interface-tweaks\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,105],"tags":[],"class_list":["post-537","post","type-post","status-publish","format-standard","hentry","category-game-design","category-gratuitous-space-battles"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/537","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=537"}],"version-history":[{"count":3,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/537\/revisions"}],"predecessor-version":[{"id":540,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/537\/revisions\/540"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=537"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=537"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=537"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}