{"id":5302,"date":"2019-03-14T17:45:09","date_gmt":"2019-03-14T17:45:09","guid":{"rendered":"https:\/\/www.positech.co.uk\/cliffsblog\/?p=5302"},"modified":"2019-03-14T17:45:09","modified_gmt":"2019-03-14T17:45:09","slug":"healthy-game-launch-yay","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2019\/03\/14\/healthy-game-launch-yay\/","title":{"rendered":"Healthy game launch. Yay!"},"content":{"rendered":"\n<p>So you may have missed it, but we launched <a href=\"http:\/\/www.positech.co.uk\/productionline\">Production Line<\/a> out of Early Access almost exactly a week ago. It looks like we have had a pretty good launch. We were in various charts in various categories, sold a lot of copies, got some good word of mouth coverage, and a fairly minimal amount of bug reports. I have remained relatively calm, and relatively sane, and am still motivated to improve the game and continue to do (some) work on it for the next few months. Woohoo.<\/p>\n\n\n\n<p>TBH this is the smoothest game launch is Positech&#8217;s history. This is the first time I&#8217;ve done early access, so its the first time I&#8217;ve had literally tens of thousands of people hammering the game code *before* I officially declare the game *done*. Frankly, these days most indie games get a way bigger EA launch than a final product launch, so its not as gentle a ramp up as it sounds, but it still resulted in a pretty bug free departure from Early Access<\/p>\n\n\n\n<p>Something I was very happy with was that I could set the &#8216;final&#8217; build live for all the EA players, not touch the game *at all* for a few days, and when I was absolutely sure everything was fine, just literally click the &#8216;release out of early access&#8217; button knowing that things were pretty stable. I highly recommend this!<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"700\" height=\"383\" src=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2019\/03\/blog1.png\" alt=\"\" class=\"wp-image-5303\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2019\/03\/blog1.png 700w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2019\/03\/blog1-680x372.png 680w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2019\/03\/blog1-317x173.png 317w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><\/figure>\n\n\n\n<p>So far we have had ONE patch since release, which fixed a short list of things, and there is another one on the way in maybe a week or so, which will be the accumulation of a bunch of bug fixes (even some pretty rare crashes) and some UI features people have asked for like a camera speed slider, autosave interval slider, and some extra stats. It feel so good to be in a position where people are saying &#8216;the game needs a better UI for feature X&#8217; instead of &#8216;the game needs feature X&#8217;.<\/p>\n\n\n\n<p>I definitely have plans to do some paid content for the game (DLC) alongside regular updates. I&#8217;m obviously not in a position to even tease anything like that yet, but as I prefer content-heavy DLC to code-heavy DLC (its just optimal given that I am the only coder), such things do not take *much* time to do (although there is of course a big art budget cost).<\/p>\n\n\n\n<p>Right now I&#8217;m pretty happy with how Production Line has gone. Even if the game makes NO MORE MONEY AT ALL, I&#8217;ll be happy (but amazed!), and I think over the long tail of the next 2+ years there is a good chance of it making at least 50% of its current earnings again, which I&#8217;d be very happy with. I&#8217;m currently minded to *not* go mad with sales and discounts, as I think this is getting a bit out of control and games are being devalued, but I may think differently about that in a years time.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"700\" height=\"383\" src=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2019\/03\/blog2.png\" alt=\"\" class=\"wp-image-5304\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2019\/03\/blog2.png 700w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2019\/03\/blog2-680x372.png 680w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2019\/03\/blog2-317x173.png 317w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><\/figure>\n\n\n\n<p>Anyway, this is nothing but good news, which is a change from the usual indie &#8216;I sold no games and have eaten my pets&#8217; stories, but I&#8217;m not going to pretend things went wrong when they didn&#8217;t. I always blog openly about my screw-ups (2 recent games still in the RED for me :(), so I may as well be honest when things go well.<\/p>\n\n\n\n<p>Thanks to everyone who bought the game so far!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So you may have missed it, but we launched Production Line out of Early Access almost exactly a week ago. It looks like we have had a pretty good launch. We were in various charts in various categories, sold a lot of copies, got some good word of mouth coverage, and a fairly minimal amount<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Healthy game launch. Yay!<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2019\/03\/14\/healthy-game-launch-yay\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,129],"tags":[],"class_list":["post-5302","post","type-post","status-publish","format-standard","hentry","category-business","category-production-line"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/5302","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=5302"}],"version-history":[{"count":1,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/5302\/revisions"}],"predecessor-version":[{"id":5305,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/5302\/revisions\/5305"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=5302"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=5302"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=5302"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}