{"id":5246,"date":"2019-01-28T14:41:18","date_gmt":"2019-01-28T14:41:18","guid":{"rendered":"https:\/\/www.positech.co.uk\/cliffsblog\/?p=5246"},"modified":"2019-01-28T14:41:19","modified_gmt":"2019-01-28T14:41:19","slug":"at-last-production-line-is-in-beta","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2019\/01\/28\/at-last-production-line-is-in-beta\/","title":{"rendered":"At last&#8230; Production Line is in beta"},"content":{"rendered":"\n<p>I updated the version of the game today to build 1.66, on Steam, GoG and the humble store \/ direct. The latest update is 1.66, a build whose major feature is the introduction of the late-game &#8216;world events&#8217; feature. That was THE feature that I was determined to get in before I could describe the game as feature complete. it may need some tweaking and balancing, but now its in, i&#8217;m calling the game &#8216;beta&#8217;. You can read the full list of changes in this version <a href=\"https:\/\/forums.positech.co.uk\/t\/updated-to-1-66-events-system-car-hood-opening-faster-imports-more\/13995\">on the forum here<\/a>.<\/p>\n\n\n\n<p>There will still be a good few weeks of tweaking, adjusting, balancing and checking before we actually take the game out of Early Access and declare it &#8216;released&#8217;. And even when that is done, its very likely that I will continue to spend a decent amount of time of improving and balancing the game. I don&#8217;t have any firm plans for expansions yet, but I&#8217;ll have time to think about it, and to ask people what they might like to see.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"639\" height=\"339\" src=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2019\/01\/640.png\" alt=\"\" class=\"wp-image-5254\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2019\/01\/640.png 639w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2019\/01\/640-317x168.png 317w\" sizes=\"auto, (max-width: 639px) 100vw, 639px\" \/><\/figure>\n\n\n\n<p>Production Line is the first game I&#8217;ve every released in early access on steam, although I&#8217;ve done low-key betas before (Big Pharma was one). I definitely have enjoyed the EA experience, but I think it could possibly be facilitated better within the steam platform&#8230;<\/p>\n\n\n\n<p>I used my own system to gather data from players within the game to find out what the player-base thought my dev-priorities should be. I also had to use the &#8216;artwork&#8217; upload part of steam a lot to share screenshots of stuff that was a work-in-progress or ideas for improvement. TBH it felt clunky, and not fleshed out.<\/p>\n\n\n\n<p>There is also no way to tell (without collecting your own data) how many people have played a beta build on steam, making it a bit tricky to know that the &#8216;unstable&#8217; branch had got enough testing before rolling out changes to everyone else.<\/p>\n\n\n\n<p>Anyway&#8230; Its been great fun, and a lot of effort (and time!) has gone in. I even got into the habit of doing almost-every-week video blogs to document work on the game, here is the latest one:<\/p>\n\n\n\n<figure><iframe loading=\"lazy\" width=\"640\" height=\"350\" src=\"https:\/\/www.youtube.com\/embed\/1ckjeT2fJaQ\" allowfullscreen=\"\"><\/iframe><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<p>I&#8217;ve really enjoyed doing those too, and will probably do a few more to highlight any post-release tweaks and ideas for expansions that might crop up after the game leaves early access. After that, it would theoretically be time to think about what game I would work on next (or consider ports of PL to other platforms). The thing is, we already have <a href=\"http:\/\/www.positech.co.uk\/democracy4\/\">Democracy 4<\/a> in production, and as that gets closer to its initial Early Access (or even pre-EA), I&#8217;ll need to devote more time to producing that.<\/p>\n\n\n\n<p>Finally its worth mentioning that the price of Production Line will go UP before release from its current $19.95 to $24.95. I&#8217;ve pencilled that in for 12th February, so if you were considering buying the game at some point, don&#8217;t wait too long :D And yup, we get the biggest cut of the money when you buy direct:<\/p>\n\n\n\n<figure><iframe loading=\"lazy\" src=\"https:\/\/www.humblebundle.com\/widget\/v2\/product\/production_line_widget\/xyEDBI6fhj?theme=light\" width=\"640\" height=\"360\"><\/iframe><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I updated the version of the game today to build 1.66, on Steam, GoG and the humble store \/ direct. The latest update is 1.66, a build whose major feature is the introduction of the late-game &#8216;world events&#8217; feature. That was THE feature that I was determined to get in before I could describe the<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; At last&#8230; Production Line is in beta<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2019\/01\/28\/at-last-production-line-is-in-beta\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,129],"tags":[],"class_list":["post-5246","post","type-post","status-publish","format-standard","hentry","category-business","category-production-line"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/5246","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=5246"}],"version-history":[{"count":12,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/5246\/revisions"}],"predecessor-version":[{"id":5259,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/5246\/revisions\/5259"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=5246"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=5246"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=5246"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}