{"id":5166,"date":"2018-10-24T16:06:08","date_gmt":"2018-10-24T15:06:08","guid":{"rendered":"https:\/\/www.positech.co.uk\/cliffsblog\/?p=5166"},"modified":"2018-10-24T16:06:08","modified_gmt":"2018-10-24T15:06:08","slug":"production-line-updated-to-1-61-on-the-steam-unstable-build","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2018\/10\/24\/production-line-updated-to-1-61-on-the-steam-unstable-build\/","title":{"rendered":"Production Line updated to 1.61 on the steam &#8216;unstable&#8217; build"},"content":{"rendered":"<p>Lots of cool stuff in this update to <a href=\"http:\/\/www.positech.co.uk\/productionline\">Production Line<\/a>, which will get further checks, tweaks and balancing before I roll it out to the main Early Access steam branch, GoG and Humble widget customers. Here is a list of all the features, and notes on the biggies:<\/p>\n<p>[version 1.61]<br \/>\n1) [Feature] Loans can now be re-paid early, assuming you have the funds, at a penalty of 12 hours interest.<\/p>\n<p><em>This was widely requested, and I kept putting it off because I felt that it would lead to an unbalancing in the games difficulty, but actually now I&#8217;ve tested it for a while I think I&#8217;ve got it about right and am glad its in there.<\/em><\/p>\n<p>2) [GFX] Conveyors use less obtrusive graphics<br \/>\n3) [GUI] New screen for market analysis to show breakdown of demand, production and sales.<\/p>\n<p><a href=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2018\/10\/market_screen.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-5170\" src=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2018\/10\/market_screen-680x520.jpg\" alt=\"\" width=\"680\" height=\"520\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2018\/10\/market_screen.jpg 680w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2018\/10\/market_screen-317x242.jpg 317w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/a><\/p>\n<p><em>I find this new screen really helpful when playing the game towards the later stages when there is a lot to keep an eye on. I worry its not immediately obvious how it works, but I do think its a usability improvement for managing supply and demand.<\/em><\/p>\n<p>4) [Content] New researchable upgrade &amp; feature: large touchscreen.<\/p>\n<p><a href=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2018\/10\/touch.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-5171\" src=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2018\/10\/touch-680x249.png\" alt=\"\" width=\"680\" height=\"249\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2018\/10\/touch.png 680w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2018\/10\/touch-317x116.png 317w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/a><\/p>\n<p><em>To make it obvious some cars are tesla-level expensive, and some are more Ford Ka level&#8230; :D<\/em><\/p>\n<p>5) [GUI] Vehicle design screen now hides categories entirely if there is only a single default option.<br \/>\n6) [Bug] Fixed design research queue bugs where you could adjust first and last items up and down, causing a crash.<br \/>\n7) [Bug] Fixed bug where the second-nearest import bay for each stockpile was sometimes calculated wrong, meaning inefficient routing. Also major route calculation speedup.<br \/>\n8) [Balance] Major increases in the cost and value of electric car batteries (large and small) and touchscreens.<br \/>\n9) [Balance] Increased the power draw and process time for making wheels.<br \/>\n10) [Content] New researchable feature: parking sensors. Now a pre-requisite before reversing camera. Fitted at bumpers.<\/p>\n<p><em>Amazing we went so far without these, as they are getting so common now. Also handy to be able to add a new feature without requiring yet another resource as &#8216;sensor&#8217; is already in there. Plus it gives some much needed upgrades to the bumper slots.<\/em><\/p>\n<p>11) [GUI] Revamp of the &#8216;apply options&#8217; screen post-research, which adds price category indicators and selective coloring, and new buttons to apply a feature to a whole category at once.<\/p>\n<p><a href=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2018\/10\/options.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-5172\" src=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2018\/10\/options-680x541.png\" alt=\"\" width=\"680\" height=\"541\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2018\/10\/options.png 680w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2018\/10\/options-317x252.png 317w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/a><\/p>\n<p><em>This makes things much quicker when you have 20+ designs, and you don&#8217;t really want to make a more nuanced decision other than &#8216;add this new widget to my expensive ranges&#8217;.<\/em><\/p>\n<p>12) [GUI] Music and cruise control are now feature-categories, where the more expensive versions include the resources, value and features of the cheaper ones.<br \/>\n13) [Content] Self-driving! new researchable tech, new resources and feature category for high-end cars.<\/p>\n<p><a href=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2018\/10\/self.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-5173\" src=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2018\/10\/self-680x200.png\" alt=\"\" width=\"680\" height=\"200\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2018\/10\/self.png 680w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2018\/10\/self-317x93.png 317w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/a><\/p>\n<p><em>This is very late-game stuff and requires quite a bit of research, but then you should have expended your factory enough to have a good dozen or two dozen research facilities at this point.<\/em><\/p>\n<p>14) [Balance] Boosted the impact on marketing campaigns on showroom visits by 25% to increase total market size possible with current campaigns.<br \/>\n15) [Bug] Fixed bug where sometimes the warning on the design screen about common or universal features missing would be skipped if the feature had a category.<br \/>\n16) [Bug] Fixed bug where changing the color of a car design could lead to duplicating the price slider GUI.<br \/>\n17) [Bug] Fixed bug where the correct price-category adjusted market value of a feature was not being displayed in a number of places.<br \/>\n18) [GUI] Double clicking a car in the showroom now launches the vehicle design screen for that car&#8217;s design.<br \/>\n19) [Content] New researchable vehicle body style -&gt; The small van.<\/p>\n<p><a href=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2018\/10\/3vans.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-5168\" src=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2018\/10\/3vans-680x194.jpg\" alt=\"\" width=\"680\" height=\"194\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2018\/10\/3vans.jpg 680w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2018\/10\/3vans-317x90.jpg 317w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/a><\/p>\n<p><em>I&#8217;m so pleased we got this in. Its likely the last new body style,\u00a0 and its a really cool one :D<\/em><\/p>\n<p>Feedback on this new update is very welcome, and of course any bug reports for things I have no doubt stupidly managed to break with this patch&#8230;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Lots of cool stuff in this update to Production Line, which will get further checks, tweaks and balancing before I roll it out to the main Early Access steam branch, GoG and Humble widget customers. Here is a list of all the features, and notes on the biggies: [version 1.61] 1) [Feature] Loans can now<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Production Line updated to 1.61 on the steam &#8216;unstable&#8217; build<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2018\/10\/24\/production-line-updated-to-1-61-on-the-steam-unstable-build\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,129],"tags":[],"class_list":["post-5166","post","type-post","status-publish","format-standard","hentry","category-game-design","category-production-line"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/5166","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=5166"}],"version-history":[{"count":3,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/5166\/revisions"}],"predecessor-version":[{"id":5174,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/5166\/revisions\/5174"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=5166"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=5166"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=5166"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}