{"id":506,"date":"2010-01-08T21:24:54","date_gmt":"2010-01-08T21:24:54","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=506"},"modified":"2010-01-08T21:24:54","modified_gmt":"2010-01-08T21:24:54","slug":"asteroidz","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2010\/01\/08\/asteroidz\/","title":{"rendered":"ASTEROIDZ!"},"content":{"rendered":"<p>After watching some star trek online gameplay videos (everyone says it sucks, but the space battles look interesting) I thought I should experiment with asteroid fields in GSB, purely (for now) as a visual effect, just a gratuitous bit of visual fluff which all the ships and weapons ignore.<\/p>\n<p>Anyway, I don&#8217;t like just putting stuff in the game until I&#8217;m really happy with it. I&#8217;m not happy with this yet<br \/>\n<object width=\"425\" height=\"344\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/vtUzwoDtqhE&#038;hl=en_GB&#038;fs=1&#038;\"><\/param><param name=\"allowFullScreen\" value=\"true\"><\/param><param name=\"allowscriptaccess\" value=\"always\"><\/param><embed src=\"http:\/\/www.youtube.com\/v\/vtUzwoDtqhE&#038;hl=en_GB&#038;fs=1&#038;\" type=\"application\/x-shockwave-flash\" allowscriptaccess=\"always\" allowfullscreen=\"true\" width=\"425\" height=\"344\"><\/embed><\/object><\/p>\n<p>But I&#8217;m not sure why. I need feedback on it from people like YOU. What looks wrong? what could be improved? Adding shadows is the obvious thing, but for boring technical reasons it would be a HUGE big deal in performance terms. I&#8217;d already have done it for ships if it was easy or fast.<\/p>\n<p>Given that adding shadows isn&#8217;t an option, what else could be done to make this look more gratuitous and movie-like?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After watching some star trek online gameplay videos (everyone says it sucks, but the space battles look interesting) I thought I should experiment with asteroid fields in GSB, purely (for now) as a visual effect, just a gratuitous bit of visual fluff which all the ships and weapons ignore. Anyway, I don&#8217;t like just putting<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; ASTEROIDZ!<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2010\/01\/08\/asteroidz\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,105,4],"tags":[],"class_list":["post-506","post","type-post","status-publish","format-standard","hentry","category-game-design","category-gratuitous-space-battles","category-programming"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/506","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=506"}],"version-history":[{"count":1,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/506\/revisions"}],"predecessor-version":[{"id":507,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/506\/revisions\/507"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=506"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=506"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=506"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}