{"id":4711,"date":"2017-09-26T16:57:01","date_gmt":"2017-09-26T15:57:01","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=4711"},"modified":"2017-09-26T16:57:01","modified_gmt":"2017-09-26T15:57:01","slug":"post-egx-build-1-32-dev-blog-video-etc","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2017\/09\/26\/post-egx-build-1-32-dev-blog-video-etc\/","title":{"rendered":"Post-EGX, Build 1.32, dev blog video etc&#8230;"},"content":{"rendered":"<p>So we survived EGX! Me and Jeff from stargazy studios were manning the <a href=\"http:\/\/www.positech.co.uk\/productionline\">Production Line<\/a> booth. TBH Jeff was there more than me, as I just get crushingly tired in the presence of lots of people, especially if they start talking to me :D. I realize now what an introvert I truly am. Still, it was great to watch people try the game for the first time, as it gave us a lot of insight into the really obvious mistakes I&#8217;ve made with the GUI and tutorial. The biggest and most obvious screw-up was the tutorial did not (and still doesn&#8217;t, as of writing this) explain to you that the middle mouse button, or &#8216;r&#8217; key rotates the current object&#8230; ooops.<\/p>\n<p>We also had some non-intuitive GUI, which we never realized, because presumably players of the game work it out, and then forget they were ever confused. here are some examples.<\/p>\n<ul>\n<li>Some players got confused as to what was an export slot (for finished cars) and a resource import slot. I think I&#8217;ve solved that by adding little animated GUI for them:<\/li>\n<li><a href=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2017\/09\/importer1.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-4714\" src=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2017\/09\/importer1.gif\" alt=\"\" width=\"600\" height=\"338\" \/><\/a><\/li>\n<li>Some players tried to place a slot down on top of existing conveyor belts, which in theory should work, but in practice doesn&#8217;t because the code just refuses to let you place a slot on top of any &#8216;occupied&#8217; tile, even if it makes sense because you are aligning the conveyor tile of the new production slot with the existing conveyor tile going the same way. I now have code that detects that you are doing this and lets it happen, which feels so natural; now its implemented.<\/li>\n<li>Some players tried to place a bunch of slots then drag a conveyor belt through all of them, which also makes sense but doesn&#8217;t work because of the way the drag-routing works, but I think I have a solution to that (maybe&#8230; it might be a bit hellish) This is one of those things that sounds simple to code&#8230; until you code it and realize how you still have to create a sensible route for the dragged path, and also ensure all of the directions line up&#8230;etc. I&#8217;ll think about it.<\/li>\n<li>A few players didn&#8217;t seem to notice research *at all* and considered the game pretty much &#8216;done&#8217; when they had shipped some cars, which is so very very far from the truth :D I&#8217;m going to have to work on some advice popups in the mid game to point out that you need to get some research done.<\/li>\n<\/ul>\n<p>Anyway&#8230; we learned a lot, and met some of the games early players, and also some streamers and youtubers, and gave away 1,000 Production Line badges and a bunch of leaflets and stickers (I really should have ordered more than a token 100 stickers&#8230;). I find these shows tiring, but I think having a presence at them does help.<\/p>\n<p>I also gave a very well attended talk on the show floor called &#8216;How not to go bankrupt&#8217; which I&#8217;ll also be giving at <a href=\"http:\/\/indiecade-europe.eu\/en\/programme\/conferences\">indiecade paris<\/a>, and maybe after that, I&#8217;ll put the slides online on this blog. That was a bit nerve-wracking, but also good to do, for PR purposes etc&#8230;<\/p>\n<p>And so, because I like to be that indie who gets things done, I have returned home and immediately released build 1.32 of the game. There is a full breakdown of what changed in this forum post. I also recorded the latest developer blog video today:<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/C4xb_n38Hm4?list=PLXZO305NLhaJRokXqujgS5oYxf9yP_krG\" width=\"680\" height=\"383\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>Plus&#8230;we are close to releasing Chinese, Portuguese &amp; Russian versions of <a href=\"http:\/\/www.positech.co.uk\/democracy3\">Democracy 3<\/a>. PLEASE if you have a steam build, <a href=\"http:\/\/positech.co.uk\/cliffsblog\/2017\/09\/18\/the-democracy-3-unicode-post-oh-yes\/\">check out the beta branch<\/a> (even if you only play in English) and let me know if you encounter any text rendering issues :D<\/p>\n<p>Exciting news on <a href=\"http:\/\/www.positech.co.uk\/shadowhand\/\">Shadowhand<\/a> soon!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So we survived EGX! Me and Jeff from stargazy studios were manning the Production Line booth. TBH Jeff was there more than me, as I just get crushingly tired in the presence of lots of people, especially if they start talking to me :D. I realize now what an introvert I truly am. Still, it<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Post-EGX, Build 1.32, dev blog video etc&#8230;<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2017\/09\/26\/post-egx-build-1-32-dev-blog-video-etc\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,129],"tags":[],"class_list":["post-4711","post","type-post","status-publish","format-standard","hentry","category-business","category-production-line"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/4711","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=4711"}],"version-history":[{"count":2,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/4711\/revisions"}],"predecessor-version":[{"id":4715,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/4711\/revisions\/4715"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=4711"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=4711"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=4711"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}