{"id":4581,"date":"2017-05-16T11:10:04","date_gmt":"2017-05-16T10:10:04","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=4581"},"modified":"2017-05-16T11:10:04","modified_gmt":"2017-05-16T10:10:04","slug":"48-hours-until-early-access-the-state-of-play","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2017\/05\/16\/48-hours-until-early-access-the-state-of-play\/","title":{"rendered":"48 hours until early access. The state of play"},"content":{"rendered":"<p>I&#8217;ve been around a long time, and released a lot of games, so this is hardly a new experience for me to be releasing something new. Plus its already out there in alpha pre-orders anyway, and this is just the appearance on Steam and GoG, plus I am not in dire financial straights or debt needing this next weeks sales to buy food, so taking all things into account, this weeks release of <a href=\"http:\/\/store.steampowered.com\/app\/591370\/Production_Line\/\">Production Line on Early Access<\/a> should be no big deal.<\/p>\n<p style=\"text-align: center;\"><strong>Holy fuck its stressful.<\/strong><\/p>\n<p>I&#8217;m kind of prone to &#8216;fear of the future&#8217; anyway. Nothing to do with games. As a kid, we did not have much money and I was aware of the constant fear of future financial problems. I also grew up during the height of the <a href=\"https:\/\/en.wikipedia.org\/wiki\/Cold_War\">cold war<\/a>, where we actually assumed we would all die in a nuclear war. We had <a href=\"https:\/\/www.youtube.com\/watch?v=MrHoMSRZOS4\">TV programs like this<\/a>, for crying out loud. I also remember watching a TV show (for kids, believe it or not) where armed police broke into a kids house, arrested his parents and seized their stockpile of food, because they were hoarding some. (70s TV for kids was pretty fucking bleak).<\/p>\n<p>I am a political junkie, and an avid watcher of predictions about the future. I go from worrying as a kid about money and nuclear death, to worrying about the politics of my country, the environment, my own finances and pretty much anything I can worry about. I worry about how this blog post will be received. maybe thats why I used to have lots of hair.<\/p>\n<p><a href=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2017\/05\/cliffski4.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-4583\" src=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2017\/05\/cliffski4.jpg\" alt=\"\" width=\"680\" height=\"450\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2017\/05\/cliffski4.jpg 680w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2017\/05\/cliffski4-317x210.jpg 317w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/a><\/p>\n<p style=\"text-align: center;\">..and now have less.<\/p>\n<p><a href=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2017\/05\/Portraits-012-web-12.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-4582\" src=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2017\/05\/Portraits-012-web-12.jpg\" alt=\"\" width=\"680\" height=\"525\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2017\/05\/Portraits-012-web-12.jpg 680w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2017\/05\/Portraits-012-web-12-317x245.jpg 317w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/a><\/p>\n<p>Anyway, I find solace in numbers, facts, statistics, and so on. Nothing reassures you that you don&#8217;t need to worry about X better than a chart showing you that X is fine. So lets go to the data!<\/p>\n<p>Production Line went on sale to pre-order alpha buyers from my website on 22nd January. Since then it has sold about <strong>9,900<\/strong> copies. The price has risen steadily from <strong>$10 to $13<\/strong>. On Thursday it leaps to <strong>$15.99<\/strong>. You can do some rough maths and work out how much the game has earned so far, and indeed, it is in profit, if you assume all that code I wrote was free. if not, it works out as <strong>$23.84 per hour<\/strong> of my work. Thats not *bad*.<\/p>\n<p>If we assume that the game sells another 10,000 copies at full price during its time in early access, plus another 20,000 at an average 50% price during its full release, that would bring in a total of roughly <strong>$425,000 revenue<\/strong>. Deduct development and marketing costs, and distribute that over the current dev time plus another six months&#8230; and my <strong>hourly income would be $93.22<\/strong>. Holy fuck. I can live with that. That sounds good.<\/p>\n<p>Of course that assumes a long term tripling of sales. How likely is that? The market is tough&#8230;hmmmm.<\/p>\n<p>Right now Production Line has a total of <strong>2,313 wishlists<\/strong> on steam. There really has not been very much press about it at all. Press just seem impossible these days, and I can see why. they are swamped with <a href=\"http:\/\/www.whatsonsteam.com\/\">whats new on steam<\/a>. How to cut through? The occasional promoted post and facebook ad is ticking along for me, but I admit I am aiming for a lot of word-of-mouth here. I&#8217;m paying close attention to what players of the game think, and hoping if they really like it, they will play for a long time and encourage their friends to get copies. I&#8217;m also hoping people who played &#8216;Big Pharma&#8217; will find the game interesting.<\/p>\n<p>My YMLP mailing list has about <strong>8,000 people<\/strong> on it. I have about <a href=\"https:\/\/twitter.com\/cliffski\">9,000 twitter followers<\/a> and the <a href=\"https:\/\/www.facebook.com\/productionlinegame\/\">PL Facebook page<\/a> currently has <strong>2,616 likes<\/strong>. I think all these numbers are &#8216;ok&#8217;, but does that put me in the top 5% of indie games? Hardly anyone above the real beginner tier of devs shares this information, so who knows?<\/p>\n<p>I have bought a bottle of <a href=\"https:\/\/en.wikipedia.org\/wiki\/Prosecco\">prosecco<\/a> to drink Thursday night regardless, so I need to deduct that in my spreadsheet too&#8230; hmm&#8230;.<\/p>\n<p>So I have to ask myself what I am assuming here, and allows me to predict future trends. If I&#8217;m thinking 10,000 copies during say 6 months in Early Access, then I reckon 25% (2,500) in month 1, probably 1,200 in week one, so I&#8217;m thinking 300 sales on release day is a sign that I am on track.<\/p>\n<p>I&#8217;ll let you know how it goes. I&#8217;ll aggregate GoG, Steam and mine direct, because you cant legally reveal exact store numbers. Even as I type this I find myself thinking &#8216;fuck, 300 sales in a day is *not* going to happen. ARGGGHHH. Quick! Add it to your wishlist :D<\/p>\n<p align=\"center\"><iframe loading=\"lazy\" src=\"http:\/\/store.steampowered.com\/widget\/591370\/\" width=\"646\" height=\"190\" frameborder=\"0\"><\/iframe><\/p>\n<p style=\"text-align: left;\" align=\"center\">BTW I am still sending out review copies to popular youtubers, and websites, so email cliff AT positech dot co dot uk about that. I&#8217;ll be using keymailer on the launch day to send out some more.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve been around a long time, and released a lot of games, so this is hardly a new experience for me to be releasing something new. Plus its already out there in alpha pre-orders anyway, and this is just the appearance on Steam and GoG, plus I am not in dire financial straights or debt<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; 48 hours until early access. The state of play<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2017\/05\/16\/48-hours-until-early-access-the-state-of-play\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,129],"tags":[],"class_list":["post-4581","post","type-post","status-publish","format-standard","hentry","category-business","category-production-line"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/4581","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=4581"}],"version-history":[{"count":2,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/4581\/revisions"}],"predecessor-version":[{"id":4585,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/4581\/revisions\/4585"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=4581"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=4581"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=4581"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}