{"id":4476,"date":"2017-03-08T11:48:42","date_gmt":"2017-03-08T11:48:42","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=4476"},"modified":"2017-03-08T11:48:42","modified_gmt":"2017-03-08T11:48:42","slug":"legacy-business","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2017\/03\/08\/legacy-business\/","title":{"rendered":"Legacy Business"},"content":{"rendered":"<p>Having a long established business brings benefits (FWIW Positech was formed in 1998, as I recall). You get tons of experiences, and contacts yada yada. It also has a negative side.<\/p>\n<p>British Airways used to be a really major force in UK aviation, but got hammered badly by &#8216;low-cost&#8217; airlines and is struggling to compete. One of the many reasons it finds it hard is that BA has been around long enough that it has a bunch of retired pilots 0n decent pensions. Thats a considerable cost that its new upstart challengers do not have, and its just one example of the negative side of legacy business.<\/p>\n<p>Having been around for so long and shipped so many games, I have a lot of legacy crap to deal with too. I get emails (often) from people who have lost their Kudos or Kudos 2 download link. Its a 1 or 2 minute distraction at best, but it involves mental context switching that is expensive for a coder. I even get the odd request from someone to buy\/re-register their shareware demo of Asteroid Miner\/Star Miner (my first commercial game). FWIW, don&#8217;t email me, the serial code for every copy is the same (<em>what a n00b huh?<\/em>) its the serial number of the trash compactor in star wars, if that helps&#8230;<\/p>\n<p>Emails about long dead games are one thing, but it also means you have communications about long dead publisher deals and other biz stuff. I am owed tiny amounts of money by at least 4 different publishers and payment providers which are below the threshold for paying out, yet spam me each month with an automatic royalty report. (RealGames, I can guess I&#8217;m not selling any copies next month, so lets give it a rest shall we?). This sort of stuff is long redundant and could probably be spam filtered out, but actually its not the &#8216;really&#8217; old stuff that is the biggest legacy distraction.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-4477\" src=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2017\/03\/busy.jpg\" alt=\"\" width=\"680\" height=\"371\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2017\/03\/busy.jpg 680w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2017\/03\/busy-550x300.jpg 550w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2017\/03\/busy-317x173.jpg 317w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/p>\n<p>Believe it or not, <a href=\"http:\/\/www.positech.co.uk\/democracy3\/\">Democracy 3<\/a>, a game which still generates comfortably enough for me to live on, and for which we will soon release a Unicode update with exciting new language support&#8230; is now considered legacy in my mind. This is partly because Jeff now deals with it, but mostly because I have moved on to do other stuff. We did D3:Africa, then Political Animals, and Shadowhand is coming, and of course I code <a href=\"http:\/\/www.positech.co.uk\/productionline\/\">Production Line<\/a>. Frankly, in my mind, Democracy 3 is history, at least in terms of day to day concerns.<\/p>\n<p>Yet to loads of people, it absolutely is not history, but a current, new game. I get emails from publishers wanting to discount it in sales, I get more requests to do academic stuff around it than you would ever guess, I get a bunch of interesting emails about modding it, I get requests to bundle it, requests to list it on new stores, obviously I get some tech support (not much now, happily), and so-on and so-on.<\/p>\n<p>I know this sounds a little &#8216;first world problems&#8217; but actually, you don&#8217;t realize how much this stuff builds up. If you are working on your first indie game, or have just released it, you have 100% focus. When you get an email about &#8216;your game&#8217; you KNOW which one. You never get confused as to whether its Democracy 3 or Production Line that has a fix for certain sound card bugs. You never forget which game you are running an ad campaign on, or confuse which one is in a sale this week. (<em>FWIW several of my games are likely in <a href=\"https:\/\/www.gog.com\/\">this weeks GoG sale<\/a>. Off the top of my head&#8230;no idea which ones<\/em>).<\/p>\n<p>I am beginning to think there is a very good argument for restricting the game output for a single-dev studio to below my current level. Make a few games, make them long-form hits. There is definitely a diseconomy of scale when it comes to multiple projects over time.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Having a long established business brings benefits (FWIW Positech was formed in 1998, as I recall). You get tons of experiences, and contacts yada yada. It also has a negative side. British Airways used to be a really major force in UK aviation, but got hammered badly by &#8216;low-cost&#8217; airlines and is struggling to compete.<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Legacy Business<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2017\/03\/08\/legacy-business\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-4476","post","type-post","status-publish","format-standard","hentry","category-business"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/4476","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=4476"}],"version-history":[{"count":1,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/4476\/revisions"}],"predecessor-version":[{"id":4478,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/4476\/revisions\/4478"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=4476"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=4476"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=4476"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}