{"id":4148,"date":"2016-10-15T14:42:39","date_gmt":"2016-10-15T13:42:39","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=4148"},"modified":"2016-10-15T14:42:39","modified_gmt":"2016-10-15T13:42:39","slug":"steam-dev-days-2016","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2016\/10\/15\/steam-dev-days-2016\/","title":{"rendered":"Steam Dev Days 2016"},"content":{"rendered":"<p>So&#8230;that was steam dev days 2016. What was it like? what did I found out? what do I think now its over&#8230;?<br \/>\nFirstly it was excellent. When valve get game developers together, they provide breakfast, some free hardware to take home, a happy hour with free drinks, free coffee, snacks, loads of booths to try VR games, loads of opportunities to talk to people from valve, and it costs you $100.<br \/>\nAll I will say is&#8230;.your move GDC, because paying GDC prices for the GDC experience is&#8230;less tempting.<\/p>\n<p>There were some good talks and some&#8230;.niche talks, but to be honest the appeal of these shows isn&#8217;t often the talks, but the bumping into other developers and just chatting. I met a bunch of people I&#8217;ve worked with for years but never physically met, and thats cool, and the general chatting and swapping of tips means I came away with some interesting business ideas.<\/p>\n<p>Overall, dev days feels a lot more like a big party where everyone is a game developer, rather than a &#8216;corporate networking opportunity&#8217; where people are constantly &#8216;pitching&#8217; stuff and trying to impress each other. This is a good thing.<\/p>\n<p>(Of course, what with it being legal there, I couldn&#8217;t resist the temptation of a fellow developer handing me some marijuana cookies, so maybe you should take everything I say with a pinch of salt. I did giggle quite a bit.)<\/p>\n<p>Something that I reckon is missing from shows, not just SDD, is developer talks that are broad enough to be interesting to the whole audience. For example, in technical terms, a talk on &#8220;How to optimize your game&#8221; in general terms, would be great, or &#8220;How to balance a strategy game&#8221;, which broad lessons that appeal to 500 developers. I think talks tend towards the &#8220;How to improve subsurface scattering in a Unity FPS game on nvidia hardware&#8221; style, which is amazing if that happens to be exactly what you really need to know, but niche and tangential as fuck for the other 99% of attendees.<\/p>\n<p>Its surprising that there is no crowd-sourcing of submitted talks for shows. I presume someone in charge reads applications and decides &#8220;Thats interesting to our audience&#8221; which is crazy as they have the email addresses of all the attendees, why not ask us?<\/p>\n<p>Just an idea.<\/p>\n<p>Right&#8230;how many complimentary m&amp;ms can I guy eat in one sitting?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So&#8230;that was steam dev days 2016. What was it like? what did I found out? what do I think now its over&#8230;? Firstly it was excellent. When valve get game developers together, they provide breakfast, some free hardware to take home, a happy hour with free drinks, free coffee, snacks, loads of booths to try<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Steam Dev Days 2016<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2016\/10\/15\/steam-dev-days-2016\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-4148","post","type-post","status-publish","format-standard","hentry","category-business"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/4148","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=4148"}],"version-history":[{"count":3,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/4148\/revisions"}],"predecessor-version":[{"id":4151,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/4148\/revisions\/4151"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=4148"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=4148"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=4148"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}