{"id":4074,"date":"2016-08-25T17:57:06","date_gmt":"2016-08-25T16:57:06","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=4074"},"modified":"2016-08-25T17:57:06","modified_gmt":"2016-08-25T16:57:06","slug":"fear-of-being-ignored-at-pax","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2016\/08\/25\/fear-of-being-ignored-at-pax\/","title":{"rendered":"Fear of being ignored at PAX."},"content":{"rendered":"<p>Thats probably the big thing for indie developers right now. Its about a week until <a href=\"http:\/\/www.politicalanimalsgame.com\/\">Political Animals <\/a>appears at <a href=\"http:\/\/west.paxsite.com\/\">PAX West<\/a>, in the minibooth at the megabooth. Thats already 2 levels removed from being &#8216;at pax west&#8217;, and its not like there will be a shortage of stuff to grab peoples attention at PAX in general, and the wider world of gaming anyway.<\/p>\n<p>Sure, we can email people who we know are going there to write about games and say &#8216;hey we have this cool game&#8230;&#8217;, but those people get a LOT of emails. If we lived in the USA, or better still, west coast USA near Seattle, we would have met a lot of the press people before\/several times and our email *may* go to the top of the lsit&#8230;but probably not.<\/p>\n<p>Which leaves 3 strategies:<\/p>\n<ol>\n<li><strong>Dumb Luck<\/strong>. This is the strategy most indies go with. You never know which game will catch peoples eye. I see a LOT of indie side scrolling puzzle games&#8230;. I see a lot of amazing unity tech demos with a game wrapped vaguely around them. Hopefully as the ONLY political game at the show (we hope), and certainly the only one featuring ryans amazingly cute artwork&#8230; we should stand out, meaning we get coverage purely by being different. This could work. In this case, I&#8217;m saying the &#8216;smart move&#8217; was to pick the right game early on, and give the team time to polish it and make it good<\/li>\n<li><strong>Do something silly<\/strong>, crowd pleasing and hard to ignore. We could dress the team up as animals, or maybe hold a mock rally outside PAX, or commission a giant Donald Trump ice sculpture for our booth, or something like that. I think this sort of thing maybe *can* work, but there is a huge randomness factor involved, and it can seem kinda desperate. Also its drawing attention to you and your stunt, not the actual game.<\/li>\n<li><strong>Splash the cash<\/strong>. The PAX booth thing is an experiment for me, I&#8217;ve never even been, so didn&#8217;t want to do a full non-megabooth setup without knowing how it would go, so the option to have a bigger or louder booth didn&#8217;t apply here. What I *could* do is to promote the game in the run up to the show, and hope that gives people name and logo-recognition as they walk by, encouraging them subconsciously to try the game. I may well go with this.<\/li>\n<\/ol>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-4075\" src=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2016\/08\/animal_group1.png\" alt=\"animal_group1\" width=\"1000\" height=\"152\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2016\/08\/animal_group1.png 1000w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2016\/08\/animal_group1-550x84.png 550w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2016\/08\/animal_group1-768x117.png 768w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2016\/08\/animal_group1-317x48.png 317w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" \/><\/p>\n<p>Frankly, the whole thing is kinda scary. I am pretty lucky, because I only have 2 fears here, and compared to other peoples fears, they are pretty mild.<\/p>\n<p>The first fear is that the PAX appearance is a waste, the game flops, and people think I&#8217;m a crap publisher as a result.<\/p>\n<p>The second fear is that as a result of the first, I lose money when the game is released, and feel like an idiot\/failure.<\/p>\n<p>The reason I say I&#8217;m lucky, is that fortunately, neither of these outcomes really has any real material effect on me, its all perception. I didn&#8217;t get into any debt for Political Animals, or <a href=\"http:\/\/www.shadowhandgame.com\">Shadowhand<\/a>, or my next game, so I&#8217;m not going to be cancelling a holiday, selling a car or downsizing my house if any\/all of them fail. There are a LOT of indies with more at risk and more to lose than me who will bee pinning\u00a0 all their hopes on some internet celebrity loving their game at PAX.<\/p>\n<p>But it still scares me. I like to win. I like to do well. I hate to lose, and I don&#8217;t like looking like a failure to other people. I&#8217;ll still be biting my nails checking twitter and hoping people try, and talk about <a href=\"http:\/\/www.politicalanimalsgame.com\/\">Political Animals<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Thats probably the big thing for indie developers right now. Its about a week until Political Animals appears at PAX West, in the minibooth at the megabooth. Thats already 2 levels removed from being &#8216;at pax west&#8217;, and its not like there will be a shortage of stuff to grab peoples attention at PAX in<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Fear of being ignored at PAX.<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2016\/08\/25\/fear-of-being-ignored-at-pax\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,128],"tags":[],"class_list":["post-4074","post","type-post","status-publish","format-standard","hentry","category-business","category-political-animals"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/4074","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=4074"}],"version-history":[{"count":2,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/4074\/revisions"}],"predecessor-version":[{"id":4077,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/4074\/revisions\/4077"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=4074"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=4074"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=4074"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}