{"id":3447,"date":"2015-07-12T14:13:04","date_gmt":"2015-07-12T13:13:04","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=3447"},"modified":"2015-07-12T14:13:04","modified_gmt":"2015-07-12T13:13:04","slug":"gratuitous-space-battles-gets-custom-textures","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2015\/07\/12\/gratuitous-space-battles-gets-custom-textures\/","title":{"rendered":"Gratuitous Space Battles gets Custom Textures"},"content":{"rendered":"<p><em>*note, only the windows patch is live at the moment, linux &amp; mac updates are in progress.<\/em><\/p>\n<p>I just released version .136 of <a href=\"http:\/\/www.gratuitousspacebattles2.com\/index.html\">Gratuitous Space Battles 2<\/a>. The changelog is this&#8230;<\/p>\n<p><em>Version Release 1.36 July<\/em><br \/>\n<em>==========================<\/em><br \/>\n<em>1) Fixed potential random crash when first starting a battle.<\/em><br \/>\n<em>2) Balance Change: An across-the-board 30% boost in the hit-points of all frigate modules.<\/em><br \/>\n<em>3) Balance Change: Double the damage of frigate anti-fighter missiles from 9 to 18.<\/em><br \/>\n<em>4) Balance Change: 50% boost for the damage from a frigate flak cannon from 5 to 7.5.<\/em><br \/>\n<em>5) Balance Change: 50% Boost for the beam power (time it can stay on) for both frigate tractor beam variants.<\/em><br \/>\n<em>6) Balance Change: Increased the tractor beam recharge rates for frigates by 25%.<\/em><br \/>\n<em>7) Balance Change: Increased the thrust of all frigate engines by 25%.<\/em><br \/>\n<em>8) Balance Change: Increased the shield pen of Heavy beam laser for frigates to 15 so it can now do damage to all frigate shields but plasmatic, and also damage light cruiser shields.<\/em><br \/>\n<em>9) Balance Change: Increased heavy frigate plasma shield penetration from 19 to 23 so it is also a viable option to damage cruisers with heavy shields.<\/em><br \/>\n<em>10) Fixed campaign bug where you could re-deploy already deployed ships.<\/em><br \/>\n<em>11) New Feature: You can assign custom textures to any part of a ship, even modded textures, and include them within challenges, using new right-click option.<\/em><br \/>\n<em>12) Holding down shift now allows for pixel perfect ship design movement using the arrow keys.<\/em><\/p>\n<p>But the most exciting bit is the new &#8216;custom textures&#8217; feature. Its so exciting I made a video about it. I might one day write a play about it, or compose an opera. For now, here is the video:<\/p>\n<p align=\"center\"><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/pSw7f_i4ML0\" width=\"550\" height=\"413\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>*note, only the windows patch is live at the moment, linux &amp; mac updates are in progress. I just released version .136 of Gratuitous Space Battles 2. The changelog is this&#8230; Version Release 1.36 July ========================== 1) Fixed potential random crash when first starting a battle. 2) Balance Change: An across-the-board 30% boost in the<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Gratuitous Space Battles gets Custom Textures<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2015\/07\/12\/gratuitous-space-battles-gets-custom-textures\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[105,119],"tags":[],"class_list":["post-3447","post","type-post","status-publish","format-standard","hentry","category-gratuitous-space-battles","category-gsb2"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/3447","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=3447"}],"version-history":[{"count":1,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/3447\/revisions"}],"predecessor-version":[{"id":3448,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/3447\/revisions\/3448"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=3447"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=3447"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=3447"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}