{"id":3335,"date":"2015-04-21T15:51:42","date_gmt":"2015-04-21T14:51:42","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=3335"},"modified":"2015-04-21T15:51:42","modified_gmt":"2015-04-21T14:51:42","slug":"fixed-the-low-hanging-bugs-pause-for-breath","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2015\/04\/21\/fixed-the-low-hanging-bugs-pause-for-breath\/","title":{"rendered":"Fixed the low-hanging bugs&#8230;. pause for breath&#8230;"},"content":{"rendered":"<p>Yikes,. so we had a lot of MUST FIX NOW issues in the first four days of releasing <a href=\"http:\/\/www.gratuitousspacebattles2.com\/index.html\">Gratuitous Space Battles 2<\/a>. I think in retrospect I had bitten off a bit more than in possible for a single coder \/ designer to do.<\/p>\n<p>GSB2 involved a phenomenal amount of re-engineering to support the kind of graphical fidelity I wanted. I sometimes read comments like &#8216;its just a new engine&#8217;, as though I just went into a drop-down box in unity and selected &#8216;new engine&#8217;, then hit the ship-it button. Arrggghhh. This new engine took well over a year of mind-mangling stress to develop. I love it, but its still hard work.<\/p>\n<p>Anyway&#8230; Lesson learned #1: Multithreading increases your bug count by at least tenfold. Especially on &#8216;other peoples hardware&#8217;.<\/p>\n<p><a href=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/04\/spag.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3336\" src=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/04\/spag.png\" alt=\"spag\" width=\"750\" height=\"600\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/04\/spag.png 750w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/04\/spag-300x240.png 300w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/04\/spag-317x254.png 317w\" sizes=\"auto, (max-width: 750px) 100vw, 750px\" \/><\/a><\/p>\n<p>Lesson learned #2: Don&#8217;t do a multi-platform release. Do a Windows release. Fix everything, THEN worry about mac &amp; Linux. Or hire another 3 or four people. Or make a much, much simpler game.<\/p>\n<p>The good news is that after tracking down some pretty obscure stuff, I&#8217;ve got version 1.26 out there, and early reports suggest it is MUCH better. MUCH more stable, and a lot of silly dumb-ass mistakes by me have been fixed. The only *big* bug left is some series of actions that leads to ship designs being (temporarily) deleted until you restart the app. I reckon thats easily fixable today. Which then means I can get on with what I wanted to be doing all along: tweaking values, improving GUI elements, supporting modders, and getting a feel for what features people would like improved or added. I know people want galactic conquest put in, but thats a HUGE project, and not one for the next few months. That didn&#8217;t ship with GSB1, and that was with good reason, I assure you. Every single weapon and module from every race &amp; expansion pack of GSB1 is in GSB2. It also has more initial missions, but even then people complain it doesn&#8217;t have enough content. Argggghhh.<\/p>\n<p>Anyway, at least I can smile now for the first time in a few days. If you are enjoying the game, <strong>please leave a positive steam review<\/strong>. Even better, tweet about it :D.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Yikes,. so we had a lot of MUST FIX NOW issues in the first four days of releasing Gratuitous Space Battles 2. I think in retrospect I had bitten off a bit more than in possible for a single coder \/ designer to do. GSB2 involved a phenomenal amount of re-engineering to support the kind<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Fixed the low-hanging bugs&#8230;. pause for breath&#8230;<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2015\/04\/21\/fixed-the-low-hanging-bugs-pause-for-breath\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[119,4],"tags":[],"class_list":["post-3335","post","type-post","status-publish","format-standard","hentry","category-gsb2","category-programming"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/3335","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=3335"}],"version-history":[{"count":2,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/3335\/revisions"}],"predecessor-version":[{"id":3338,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/3335\/revisions\/3338"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=3335"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=3335"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=3335"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}