{"id":3310,"date":"2015-04-11T11:56:29","date_gmt":"2015-04-11T10:56:29","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=3310"},"modified":"2015-04-11T11:56:29","modified_gmt":"2015-04-11T10:56:29","slug":"final-week-of-gratuitous-pre-release","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2015\/04\/11\/final-week-of-gratuitous-pre-release\/","title":{"rendered":"Final week of Gratuitous pre-release"},"content":{"rendered":"<p>If you are not already aware, <a href=\"http:\/\/www.gratuitousspacebattles2.com\/index.html\">Gratuitous Space Battles 2<\/a> will be released on April 16th, this coming Thursday. This is scary stuff. People who are working on their first indie game may suspect that after you have shipped a dozen of them, you become more relaxed and laid back about it, but absolutely not. It always both exciting AND terrifying. The benefit of having some games &#8216;under your belt&#8217; is that\u00a0 if the game totally bombs, you can at least know that you *have* made some decent selling games, and thus you don&#8217;t feel like a complete failure. However, the downside is, that you have likely scaled up both your production and ambitions, and expectations, so you are setting yourself up for a bigger fall if it flops.<\/p>\n<p><a href=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/04\/release.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3312\" src=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/04\/release.png\" alt=\"release\" width=\"365\" height=\"292\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/04\/release.png 365w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/04\/release-300x240.png 300w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/04\/release-317x254.png 317w\" sizes=\"auto, (max-width: 365px) 100vw, 365px\" \/><\/a><\/p>\n<p>Conventional wisdom in media circles is to never admit to a flop, so you don&#8217;t get to read about them, but we have all had them. <a href=\"http:\/\/www.gratuitoustankbattles.com\">Gratuitous Tank Battles<\/a> definitely made a profit, but comparatively, it was a flop. Check out <a href=\"http:\/\/steamspy.com\/app\/205530\">it&#8217;s steam spy entry<\/a> compared with the <a href=\"http:\/\/steamspy.com\/app\/41800\">first gratuitous space battles<\/a>. (Not accurate data, but you get the idea)&#8230;<\/p>\n<p>My plan to make GSB2 a success, apart from the obvious and &#8216;I think we can assume that&#8217; strategy of &#8216;making the best game possible&#8217; is basically to minimize reasons for people &#8216;not&#8217; to buy it.<\/p>\n<p>For example, some people might not buy it because its not in their language, but I&#8217;ve hopefully reduced that by translating to French, German, Spanish, Swedish and Dutch. (Others *may* follow). Some people may not buy it because they don&#8217;t run windows, but again I hope to eliminate that by porting to Mac &amp; Linux (I *hope* these will be ready by Thursday). Another reason people may give is that they don&#8217;t think the game will run on their PC, but I&#8217;ve gone to great lengths to both optimize the game big-time, and also include a plethora of graphical options to ensure people can streamline the game down to whatever graphics capabilities their PC supports.<\/p>\n<p><a href=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/04\/languages.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3311\" src=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/04\/languages.png\" alt=\"languages\" width=\"373\" height=\"237\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/04\/languages.png 373w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/04\/languages-300x191.png 300w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/04\/languages-317x201.png 317w\" sizes=\"auto, (max-width: 373px) 100vw, 373px\" \/><\/a><\/p>\n<p>And yet another reason is that people have their preferred store, but I am hopefully mitigating that by being on Steam, GoG, Humble store and direct. The others are too small to be worth the accounting hassle tbh.<\/p>\n<p>Of course, thats all well and good, but the reason 99% of people don&#8217;t buy your game is because they don&#8217;t know it exists. I am *still* running an ongoing facebook campaign promoting democracy 3, and every few days I see a comment on the ad saying &#8216;whoah this looks interesting&#8217; and I wonder where on earth these people have been hiding! There are a LOT of people out there.<\/p>\n<p>So with that in mind, I have a big scary ad-campaign budget primed for GSB2. Hopefully you will see an ad somewhere, if you are vaguely in the target demographic.\u00a0 And don&#8217;t email saying &#8216;why not advertise with us&#8217;. I&#8217;m more aware of ad opportunities than most. If I didn&#8217;t email you, I&#8217;m not choosing that as an ad option thanks :D<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>If you are not already aware, Gratuitous Space Battles 2 will be released on April 16th, this coming Thursday. This is scary stuff. People who are working on their first indie game may suspect that after you have shipped a dozen of them, you become more relaxed and laid back about it, but absolutely not.<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Final week of Gratuitous pre-release<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2015\/04\/11\/final-week-of-gratuitous-pre-release\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,105,119],"tags":[],"class_list":["post-3310","post","type-post","status-publish","format-standard","hentry","category-business","category-gratuitous-space-battles","category-gsb2"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/3310","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=3310"}],"version-history":[{"count":1,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/3310\/revisions"}],"predecessor-version":[{"id":3313,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/3310\/revisions\/3313"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=3310"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=3310"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=3310"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}