{"id":3254,"date":"2015-02-27T13:41:03","date_gmt":"2015-02-27T13:41:03","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=3254"},"modified":"2015-02-27T13:41:03","modified_gmt":"2015-02-27T13:41:03","slug":"gratuitous-space-battles-beta-1-18-update","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2015\/02\/27\/gratuitous-space-battles-beta-1-18-update\/","title":{"rendered":"Gratuitous Space Battles Beta 1.18 update"},"content":{"rendered":"<p>So hey, another week, another update to the<a href=\"http:\/\/www.gratuitousspacebattles2.com\/index.html\"> GSB2 beta<\/a>. Hurrah! When I look back at the change list there is actually a ton of cool stuff in this update. If I had the time, I&#8217;d make a video explaining it all&#8230;but I don&#8217;t so here it is in lovingly crafted text form!<\/p>\n<p>The complete changelist is <a href=\"http:\/\/positech.co.uk\/forums\/phpBB3\/viewtopic.php?f=45&amp;t=10585&amp;p=71010#p71010\">here<\/a><\/p>\n<p>But the highlights are&#8230;<\/p>\n<ul>\n<li>All Unlock costs are 50% higher, so you don&#8217;t &#8216;progress&#8217; stupidly fast any more (hopefully!)<\/li>\n<li>In some cases (the first race for now) ships come with a pre-defined &#8216;default&#8217; visual appearance rather than just a blank hull, because some people were too keen to fight than design ships, and this way those ships still have decent visual appeal.<\/li>\n<li>Steam workshop support, and a general implementation of mod browsing and creation and toggling is done now, although the workshop is likely inactive for everyone at the moment.<\/li>\n<\/ul>\n<p align=\"Center\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3257\" src=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/02\/tease.jpg\" alt=\"tease\" width=\"550\" height=\"171\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/02\/tease.jpg 550w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/02\/tease-300x93.jpg 300w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/02\/tease-317x99.jpg 317w\" sizes=\"auto, (max-width: 550px) 100vw, 550px\" \/><\/p>\n<ul>\n<li>Some cool new sound effects :D.<\/li>\n<li>You can now type in exact values when adjusting stuff on the ship design screen. (A feature much requested)<\/li>\n<li>A better end-battle dialog to explain how honor works. (The actual dialog has the right numbers in :D)<\/li>\n<\/ul>\n<p align=\"Center\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3255\" src=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/02\/honor_better.png\" alt=\"honor_better\" width=\"550\" height=\"343\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/02\/honor_better.png 550w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/02\/honor_better-300x187.png 300w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/02\/honor_better-317x198.png 317w\" sizes=\"auto, (max-width: 550px) 100vw, 550px\" \/><\/p>\n<ul>\n<li>Sub-deployments are in! (although a tad buggy). You can now save and load sub-deployments and use them in any mission, allowing you to have predefined formations of ships to use as the core of a fleet.<\/li>\n<\/ul>\n<p align=\"Center\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3256\" src=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/02\/subdeployments.png\" alt=\"subdeployments\" width=\"386\" height=\"175\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/02\/subdeployments.png 386w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/02\/subdeployments-300x136.png 300w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/02\/subdeployments-317x144.png 317w\" sizes=\"auto, (max-width: 386px) 100vw, 386px\" \/><\/p>\n<p>Obviously more patches will come, although things are likely to stall slightly for <a href=\"http:\/\/www.gdconf.com\/\">GDC<\/a> and then <a href=\"http:\/\/www.egx.net\/rezzed\">Rezzed<\/a>, but hopefully around that time I&#8217;ll get the translations done and maybe the mac\/linux port, so even if the release date moves into April, it will be a decent release with lots of cool stuff. Trading card artwork is being done right now, along with extra module graphics. I&#8217;m reading all the player feedback and implementing tons of tiny fixes for stuff which people point out. In the meantime, it really helps if people up-vote any videos\/articles they see about the game, all coverage is appreciated, and sharing this blog post\/tweeting it is much appreciated too :D<\/p>\n<p>If you are at GDC I am in <a href=\"http:\/\/schedule.gdconf.com\/speaker\/harris-cliff.31340\">two talks<\/a>. And do come along and try out both GSB2 and <a href=\"http:\/\/www.bigpharmagame.com\">Big Pharma<\/a> at Rezzed in London if you can.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So hey, another week, another update to the GSB2 beta. Hurrah! When I look back at the change list there is actually a ton of cool stuff in this update. If I had the time, I&#8217;d make a video explaining it all&#8230;but I don&#8217;t so here it is in lovingly crafted text form! The complete<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Gratuitous Space Battles Beta 1.18 update<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2015\/02\/27\/gratuitous-space-battles-beta-1-18-update\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[105,119],"tags":[],"class_list":["post-3254","post","type-post","status-publish","format-standard","hentry","category-gratuitous-space-battles","category-gsb2"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/3254","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=3254"}],"version-history":[{"count":1,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/3254\/revisions"}],"predecessor-version":[{"id":3258,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/3254\/revisions\/3258"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=3254"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=3254"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=3254"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}