{"id":3244,"date":"2015-02-23T10:57:54","date_gmt":"2015-02-23T10:57:54","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=3244"},"modified":"2015-02-23T10:57:54","modified_gmt":"2015-02-23T10:57:54","slug":"more-crunch-than-crunch-itself","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2015\/02\/23\/more-crunch-than-crunch-itself\/","title":{"rendered":"More Crunch than crunch itself"},"content":{"rendered":"<p>Gah! this may be the year I dump firefox, its bugginess and post-eating crashiness is finally starting to try my patience&#8230; Anyway I am in crunch mode. I know that in theory indie devs do not crunch, but GSB2 was originally scheduled for a December 2014 release. That became January, January became February and now I am targeting the end of March. And although that sounds four weeks ago, in game-shipping terms it is only a few days of work away and this is why&#8230;<\/p>\n<p>I want to be PC+Mac+Linux capable on release day and I need time for the port to be done.<\/p>\n<p>I want to have *at least* French + German versions on day one and they need time to do the translations&#8230;<\/p>\n<p align=\"center\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3250\" src=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/02\/blog.jpg\" alt=\"blog\" width=\"550\" height=\"344\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/02\/blog.jpg 550w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/02\/blog-300x188.jpg 300w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/02\/blog-317x198.jpg 317w\" sizes=\"auto, (max-width: 550px) 100vw, 550px\" \/><\/p>\n<p>Plus&#8230;I have a bunch of ideas\/tweaks\/improvements from the beta to put in *before* I declare it ready for any of that. And then&#8230; even more timing related angst because I am going to both <a href=\"http:\/\/www.gdconf.com\/\">GDC<\/a> and <a href=\"http:\/\/www.egx.net\/rezzed\">Rezzed<\/a> between now and release. <strong>MADNESS<\/strong>. (I have to attend both, because I&#8217;m speaking at GDC and also showing off GSB2 and <a href=\"http:\/\/www.bigpharmagame.com\/\">Big Pharma<\/a> at Rezzed&#8230;). This might work out &#8216;ok&#8217; because with luck, people will be working on translations and\/or mac builds whilst I&#8217;m at these things, which is at least something that can get done while I&#8217;m busy smiling at people at shows.<\/p>\n<p>Anyway&#8230;<\/p>\n<p>There is also some other stuff to dop, such as extra ship module graphics for variants and also steam trading card stuff. And of course a lot of testing and general QA\/Polishing. Even as I type this, I&#8217;m starting to think *cliff you are nuts&#8230;it will not ship in March, FFS get a grip and let it slip a few more weeks*.<\/p>\n<p>Arggh,<\/p>\n<p>Anytway, if you can&#8217;t wait (and who can!) you can grab the current build of GSB2 when you <a href=\"http:\/\/www.gratuitousspacebattles2.com\/\">pre-order-the-game here!<\/a><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gah! this may be the year I dump firefox, its bugginess and post-eating crashiness is finally starting to try my patience&#8230; Anyway I am in crunch mode. I know that in theory indie devs do not crunch, but GSB2 was originally scheduled for a December 2014 release. That became January, January became February and now<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; More Crunch than crunch itself<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2015\/02\/23\/more-crunch-than-crunch-itself\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[120,3,119],"tags":[],"class_list":["post-3244","post","type-post","status-publish","format-standard","hentry","category-big-pharma","category-business","category-gsb2"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/3244","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=3244"}],"version-history":[{"count":5,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/3244\/revisions"}],"predecessor-version":[{"id":3251,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/3244\/revisions\/3251"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=3244"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=3244"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=3244"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}