{"id":3223,"date":"2015-02-09T10:58:42","date_gmt":"2015-02-09T10:58:42","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=3223"},"modified":"2015-02-09T10:58:42","modified_gmt":"2015-02-09T10:58:42","slug":"give-me-your-gsb2-beta-feedback","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2015\/02\/09\/give-me-your-gsb2-beta-feedback\/","title":{"rendered":"Give me your GSB2 beta feedback"},"content":{"rendered":"<p>Sooo&#8230; lots of lovely nice, attractive, charismatic and generally awesome people have <a href=\"http:\/\/www.gratuitousspacebattles2.com\/register.html\">pre-ordered GSB2<\/a> (THANKYOU!) and are playing the game right now. Obviously in a beta, the key aim is to get as much feedback as possible. People always assume game designers are of the same mind as they are, as the players, but the problem is, we get &#8216;too close&#8217; to our games, and often can&#8217;t see design issues that are staring you in the face. For example, it shocked me to see so many people field ships that were just naked hulls. I thought I&#8217;d made it really obvious how cool and new and fun the ship visuals designer was, but I clearly need to signpost that a LOT more. Here is some stuff I&#8217;d love to know from people playing:<\/p>\n<p><strong>Performance<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3224\" src=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/02\/graphics1.png\" alt=\"graphics1\" width=\"550\" height=\"309\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/02\/graphics1.png 550w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/02\/graphics1-300x169.png 300w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/02\/graphics1-317x178.png 317w\" sizes=\"auto, (max-width: 550px) 100vw, 550px\" \/><\/p>\n<p>How is the game running for you? on what settings and what hardware? I have had no negative feedback, and some great feedback, but you have *no idea* how much I sweated over performance. This game does a lot more than GSB1 graphically, and I was terrified of performance issues. Am I right in thinking it runs ok for everyone?<\/p>\n<p><strong>GUI<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3225\" src=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/02\/gui_ship.png\" alt=\"gui_ship\" width=\"550\" height=\"309\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/02\/gui_ship.png 550w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/02\/gui_ship-300x169.png 300w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/02\/gui_ship-317x178.png 317w\" sizes=\"auto, (max-width: 550px) 100vw, 550px\" \/><\/p>\n<p>I know there have been some glitches here and there, with alt-tab in particular, and some people quitting the ship visuals design assuming that saved the ship. I&#8217;ve also fixed a few errant pieces of text, typos etc. Generally how is it? does i flow ok? do you have all the information you need and does it make sense? Has everyone worked out you right click a friendly ship in the battles to get in-battle info? I suspect not. What can be improved here? Someone on facebook suggested <a href=\"http:\/\/en.wikipedia.org\/wiki\/Radar_chart\">&#8216;radar charts<\/a>&#8216; for modules which does sound extremely interesting.<\/p>\n<p><strong>Balance<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3226\" src=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/02\/gui_1.png\" alt=\"gui_1\" width=\"550\" height=\"309\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/02\/gui_1.png 550w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/02\/gui_1-300x169.png 300w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2015\/02\/gui_1-317x178.png 317w\" sizes=\"auto, (max-width: 550px) 100vw, 550px\" \/><\/p>\n<p>This is always the big one, because nobody ever agrees! But I suspect dreadnoughts are too cheap and too easily self-defending, and that possibly frigates are not fast enough. I think we also perhaps need a few more modules in general in terms of variety. Have I got the mix of power\/crerw right in most cases? Are some of those hull bonuses maybe a bit too good? are they apparent enough from the GUI (something I suspect needs tweaking). The game currently only has easy difficulty enemies. Too easy? To hard.<\/p>\n<p>All feedback is great. I want to ship the best game I&#8217;ve ever made, one that looks great, plays great and runs great. The more feedback the merrier, there is already a ton of feedback <a href=\"http:\/\/positech.co.uk\/forums\/phpBB3\/viewforum.php?f=43\">on the forums<\/a>.<\/p>\n<p>In other news, don&#8217;t forget to check out the latest <a href=\"http:\/\/www.twicecircled.com\/2c\/big-pharma-video-blog-ep7\/\">big pharma video blog<\/a>. And of course you should tell your friends they can <a href=\"http:\/\/www.gratuitousspacebattles2.com\/register.html\">pre-order and play the GSB2 beta right now<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sooo&#8230; lots of lovely nice, attractive, charismatic and generally awesome people have pre-ordered GSB2 (THANKYOU!) and are playing the game right now. Obviously in a beta, the key aim is to get as much feedback as possible. People always assume game designers are of the same mind as they are, as the players, but the<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Give me your GSB2 beta feedback<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2015\/02\/09\/give-me-your-gsb2-beta-feedback\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,119],"tags":[],"class_list":["post-3223","post","type-post","status-publish","format-standard","hentry","category-game-design","category-gsb2"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/3223","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=3223"}],"version-history":[{"count":1,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/3223\/revisions"}],"predecessor-version":[{"id":3227,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/3223\/revisions\/3227"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=3223"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=3223"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=3223"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}