{"id":318,"date":"2009-09-08T15:14:23","date_gmt":"2009-09-08T15:14:23","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=318"},"modified":"2009-09-08T15:16:27","modified_gmt":"2009-09-08T15:16:27","slug":"version-1-05-at-last-getting-better","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2009\/09\/08\/version-1-05-at-last-getting-better\/","title":{"rendered":"Version 1.05 at last. Getting better&#8230;"},"content":{"rendered":"<p>I just uploaded version 1.05, and activated the auto-patching. This fixed a ton of things. The big stuff is code to prevent most of the hardcore &#8216;stacking&#8217; on the deployment screen, by means of a snap-to-grid system for deploying ships (this has it&#8217;s quirks, but will be polished more later). That means fleets look more like this:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" title=\"New fleets\" src=\"http:\/\/www.positech.co.uk\/blog\/8thseptember2009.jpg\" alt=\"\" width=\"330\" height=\"501\" \/><\/p>\n<p>There is also a groovy new right click option for designs (mass deploy) which means you can add new ships with a single click. I also fixed about a\u00a0 dozen minor interface niggles and made two big gameplay changes:<\/p>\n<p>Repair modules now have limited resources, and when they run out, they stop working. This means they are no longer a long term equivalent to the infinitely recharging shields. In short, you can&#8217;t build indestructible ships just by stacking repair modules and armor<\/p>\n<p>Escort orders now have variable range, meaning you can have closely knit groups of defending fighters, or squads that roam into enemy space only so far, which should mean a lot more tactical flexibility.<\/p>\n<p>I&#8217;m well aware that I need to give the existing AI enemy fleets access to these new capabilities and improve their deployments as a result. However, that&#8217;s come secondary to making the game better balanced for challenges and for playability. I&#8217;ll be improving the general balancing, and all sorts of other stuff over the next few days. I might get around to a much needed beefing up on the online options too. It sucks that you can&#8217;t browse on-line high scores or stats, or easily track the progress of challenges you issued, or rate challenges for their difficulty. I have long term plans to get a lot of stuff like that in, plus all sorts of other goodies.<\/p>\n<p>Here is some interesting coverage of the game over at good-old RPS<\/p>\n<p><a href=\"http:\/\/www.rockpapershotgun.com\/2009\/09\/08\/gratuitous-space-prattles\/\">http:\/\/www.rockpapershotgun.com\/2009\/09\/08\/gratuitous-space-prattles\/<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I just uploaded version 1.05, and activated the auto-patching. This fixed a ton of things. The big stuff is code to prevent most of the hardcore &#8216;stacking&#8217; on the deployment screen, by means of a snap-to-grid system for deploying ships (this has it&#8217;s quirks, but will be polished more later). That means fleets look more<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Version 1.05 at last. Getting better&#8230;<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2009\/09\/08\/version-1-05-at-last-getting-better\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,105],"tags":[],"class_list":["post-318","post","type-post","status-publish","format-standard","hentry","category-game-design","category-gratuitous-space-battles"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/318","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=318"}],"version-history":[{"count":3,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/318\/revisions"}],"predecessor-version":[{"id":321,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/318\/revisions\/321"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=318"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=318"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=318"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}