{"id":3128,"date":"2014-12-21T14:38:06","date_gmt":"2014-12-21T14:38:06","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=3128"},"modified":"2014-12-21T18:15:17","modified_gmt":"2014-12-21T18:15:17","slug":"why-your-game-design-is-generic-and-rubbish","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2014\/12\/21\/why-your-game-design-is-generic-and-rubbish\/","title":{"rendered":"Why your game design is generic, and rubbish"},"content":{"rendered":"<p>Ok, it&#8217;s just a theory, but hey, if you don&#8217;t come to a guys blog to hear his personal take on things&#8230;you are doing it wrong&#8230;:D. And to be fair, it&#8217;s not just mine, I don&#8217;t recall where, but I recall once reading someone make the point that if you could go back in time and remove the movie &#8216;aliens&#8217; and the book &#8216;the lord of the rings&#8217;, you would basically eradicate modern gaming. Obviously that is a huge generalization, but I think a decent point is being made. I&#8217;ve also noticed it in personal experience, I&#8217;ve been in a design meeting where the designer has described big sweeping changes to the way the game should look, and it was obvious to absolutely everyone that he saw &#8216;The Fellowship of the Ring&#8217; the night before.<\/p>\n<p>The problems with that is we have ALL seen Aliens and we have ALL seen The Lord Of the Rings. I&#8217;m serious in suggesting 99% of you readers have seen both. You have all seen Star Wars too.<\/p>\n<p>Now there is some decent mileage in saying that you are making a game that appeals to your demographic, and that this is a sensible thing to do, and that yes, lots of people like space monsters, laser guns and orcs. The trouble is, EVERYONE ELSE is doing this too. As a result, you need to bring something else to the table if you are going to compete. The problem is, you are stuck, creatively speaking inside the prison of your own experiences.<\/p>\n<p><a href=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2014\/12\/gandalf.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3129\" src=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2014\/12\/gandalf.jpg\" alt=\"gandalf\" width=\"550\" height=\"230\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2014\/12\/gandalf.jpg 550w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2014\/12\/gandalf-300x125.jpg 300w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2014\/12\/gandalf-317x133.jpg 317w\" sizes=\"auto, (max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n<p>Game developers tend to be young, sometimes shy, introverted indoors types who can be a bit obsessive. As a result, they tend towards having knowledge and experience in depth, rather than breadth, and from a game design POV that is stifling. Game design works well (in fact I&#8217;d suggest all creativity works well) when you bring multiple influences, hopefully really diverse ones into the mix. Saying you like both Star Wars AND Star Trek does not count. I mean really diverse.<\/p>\n<p>I&#8217;d never heard of Ayn Rand before Bioshock. Since then I&#8217;ve even bought a book of hers (out of curiosity, don&#8217;t hate me, I&#8217;ve read The Communist manifesto too, I&#8217;m open minded&#8230;). I really liked Bioshock (up to a point), and I think the atmosphere and story was what made it great. When I play Bioshock I feel like I&#8217;m experiencing &#8216;Alien&#8217; &#8216;20,000 leagues under the sea&#8217; and &#8216;Doom&#8217; combined with a (to me) fairly obscure Russian philosophers writings, with a strong background in art deco. This is why it works. This is why it is cool. This is why Bioshock is not just another corridor shooter or RPG.<\/p>\n<p><a href=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2014\/12\/bs.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3130\" src=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2014\/12\/bs.jpg\" alt=\"bs\" width=\"550\" height=\"412\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2014\/12\/bs.jpg 550w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2014\/12\/bs-300x225.jpg 300w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2014\/12\/bs-317x237.jpg 317w\" sizes=\"auto, (max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n<p>Nobody who really does any proper game design thinks they are gods gift to game design. I certainly do not. But sometimes people *do* ask me for advice, and the advice I give is nothing to do with games. If you want to be a better game designer, Read a book you would never normally read. Sit through a movie you would never normally watch, Go somewhere amazing, try something weird. Build up as many experiences as you can. I&#8217;ve tried tons, from helicopter\/fixed wing flying to horseriding, archery, clay-pigeon shooting, guitar &amp; piano playing, and lost more. I&#8217;ve read a fairly bizarre range of books from War &amp; Peace to Chuchill&#8217;s War Diaries to Kurt Vonnegut to A.S.Byatt and Naomi Klein.<\/p>\n<p><a href=\"http:\/\/www.positech.co.uk\/kudos2\">Kudos<\/a> (my life sim game) was inspired by a film (Donnie darko&#8230;don&#8217;t ask), <a href=\"http:\/\/www.positech.co.uk\/democracy3\/index.php?src=cliffski.com\">Democracy<\/a> inspired by a book about cybernetic chimpanzees, <a href=\"http:\/\/www.gratuitousspacebattles2.com\">GSB<\/a> by a book about D-Day. It&#8217;s probably hard to tell any of those connections, but there are there, and they make a difference.<\/p>\n<p>Don&#8217;t stay in the geek bubble, don&#8217;t just read science fiction and fantasy, don&#8217;t just watch the blockbuster movies. There is a huge range of amazing culture out there that can act as your inspiration, stop sticking to the same few movies.<\/p>\n<p>And yeah&#8230;I get the total irony of a guy making &#8216;Gratuitous Space Battles&#8217; typing this stuff :D<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ok, it&#8217;s just a theory, but hey, if you don&#8217;t come to a guys blog to hear his personal take on things&#8230;you are doing it wrong&#8230;:D. And to be fair, it&#8217;s not just mine, I don&#8217;t recall where, but I recall once reading someone make the point that if you could go back in time<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Why your game design is generic, and rubbish<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2014\/12\/21\/why-your-game-design-is-generic-and-rubbish\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-3128","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/3128","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=3128"}],"version-history":[{"count":2,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/3128\/revisions"}],"predecessor-version":[{"id":3132,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/3128\/revisions\/3132"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=3128"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=3128"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=3128"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}