{"id":297,"date":"2009-08-10T20:30:12","date_gmt":"2009-08-10T20:30:12","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=297"},"modified":"2009-08-10T20:30:12","modified_gmt":"2009-08-10T20:30:12","slug":"game-tools-and-why-they-arent-always-released","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2009\/08\/10\/game-tools-and-why-they-arent-always-released\/","title":{"rendered":"Game tools and why they arent always released"},"content":{"rendered":"<p>Have you ever thought it weird that a lot of game developers do not release the tools they use to the modding community?<\/p>\n<p>You might be tempted, in these cynical &#8216;game devs are bastards&#8217; times, to suspect that this is a deliberate move by evil game devs to make modding harder, so they can sell more DLC and expansion packs. I guess that it might be true in some cases, but I think that the history of PC gaming would suggest quite clearly that a well served and popular modding community is a sales booster for a game.<\/p>\n<p>I have my own theory, and its simply that professional game developers tools are crap.<\/p>\n<p>I&#8217;ve always been amazed at how good the tools are that modders put together. Someone even did an editor for some aspect of Democracy that was better than any tools I had. I am notoriously crap at doing tools, and often hack things together using Excel and notepad. It&#8217;s really quite tragic.<\/p>\n<p>The reasoning for why the actual developers on a game produce such poor quality tools may include the following<\/p>\n<ul>\n<li>Working on tools sucks, and isn&#8217;t as much fun as the game engine or gameplay, so the least experienced coders tend\u00a0 to get assigned to it, as a way of &#8216;paying dues&#8217;.<\/li>\n<li>Sometimes devs are quickly hacking the tools together so they can get back to doing the important stuff on the actual game.<\/li>\n<li>The game design is always changing, so you are quickly hacking in systems on a temporary basis, and never get time to tidy them up at the end of the project.<\/li>\n<li>Producers and money-men dont always schedule time and budget for tools, as they don&#8217;t understand their importance, thus they are rushed.<\/li>\n<li>An attitude persists that tools will not ship, and are not mission critical, so its ok for them to be buggy, ugly and difficult to use.<\/li>\n<\/ul>\n<p>And of course this is all applicable to big budget games. With small one man companies like me, the situation is far worse. Literally every minute I spend on tools is time not on the core game. Also tools effectiveness scales with the size of the game. A tool that speeds up 400 hours of level design is worth more up-front effort than one which might save 20 hours work.<\/p>\n<p>My tools do actually exist (as special hidden modes of the main game) but they are very, very basic, hacky and bad. Don&#8217;t be surprised if they aren&#8217;t released on the same day as the game :D<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Have you ever thought it weird that a lot of game developers do not release the tools they use to the modding community? You might be tempted, in these cynical &#8216;game devs are bastards&#8217; times, to suspect that this is a deliberate move by evil game devs to make modding harder, so they can sell<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Game tools and why they arent always released<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2009\/08\/10\/game-tools-and-why-they-arent-always-released\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,4],"tags":[],"class_list":["post-297","post","type-post","status-publish","format-standard","hentry","category-game-design","category-programming"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/297","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=297"}],"version-history":[{"count":0,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/297\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=297"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=297"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=297"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}