{"id":296,"date":"2009-08-08T12:23:11","date_gmt":"2009-08-08T12:23:11","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=296"},"modified":"2009-08-08T12:23:11","modified_gmt":"2009-08-08T12:23:11","slug":"big-things-burning","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2009\/08\/08\/big-things-burning\/","title":{"rendered":"Big things burning"},"content":{"rendered":"<p>My smoke and flame textures have always sucked, and now I&#8217;ve got a lot of proper gameplay and bug fixing done, I&#8217;m having a sneaky graphics-whore day where I make better ones.<\/p>\n<p>My searches for decent smoke clouds took me here:<\/p>\n<p><a href=\"http:\/\/www.herts.police.uk\/about\/buncefield_incident.htm\">http:\/\/www.herts.police.uk\/about\/buncefield_incident.htm<\/a><\/p>\n<p>Ironically, a rather famous fire in the UK not long ago. Small world etc. Flipping big flames and smoke too.<\/p>\n<p>I also improved my particle effects today. a simple 5 lines of code improvement that means the first 100 milliseconds of any particles life is spent fading and growing into its initial size. This prevents particle &#8216;popup&#8217; when you are zoomed in, and actually looks really good. It&#8217;s something nobody will ever notice, but if I hadn&#8217;t done it, the particles would seem less organic.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>My smoke and flame textures have always sucked, and now I&#8217;ve got a lot of proper gameplay and bug fixing done, I&#8217;m having a sneaky graphics-whore day where I make better ones. My searches for decent smoke clouds took me here: http:\/\/www.herts.police.uk\/about\/buncefield_incident.htm Ironically, a rather famous fire in the UK not long ago. Small world<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Big things burning<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2009\/08\/08\/big-things-burning\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[105,4],"tags":[],"class_list":["post-296","post","type-post","status-publish","format-standard","hentry","category-gratuitous-space-battles","category-programming"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/296","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=296"}],"version-history":[{"count":0,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/296\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=296"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=296"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=296"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}