{"id":291,"date":"2009-07-30T12:38:09","date_gmt":"2009-07-30T12:38:09","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=291"},"modified":"2009-07-30T12:38:09","modified_gmt":"2009-07-30T12:38:09","slug":"update-on-current-position-of-gsb","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2009\/07\/30\/update-on-current-position-of-gsb\/","title":{"rendered":"Update on current position of GSB"},"content":{"rendered":"<p>I&#8217;m trying to get towards a pre-order\/beta situation, but I don&#8217;t want to rush anything. The game looks quite nice (I intend for it to look nicer,e specially the UI), and technically plays ok, but there are quite a few bugs and minor glitches right now. Here is what is currently on my immediate list to address:<\/p>\n<ul>\n<li>Fighters sometimes retreat to their deployment zone (I thought I&#8217;d removed that code) and then just sit there. I&#8217;m considering letting fighters auto repair over time when not under fire.<\/li>\n<li>Enemy ships actually occasionally path find off of the map. The game still works fine, but not seeing the enemy kind of sucks. The background is one big image, not a tile, so infinite scrolling can&#8217;t easily happen&#8230;<\/li>\n<li>It&#8217;s possible that none of your weapons can penetrate your enemy flagships shields, or more likely, you don&#8217;t have enough fire-power per minute to actually knock the shields out entirely. I&#8217;m considering a number of fixes for this, because it can lead to infinite stalemates. One possibility is letting every weapon do some minor &#8216;leakage&#8217; damage through shields. maybe just 2-3% of normal damage.<\/li>\n<li>The code to unlock levels as you go along is broken<\/li>\n<li>Some of the smoke particle effects look really bad. Something has gone wrong a bit there<\/li>\n<li>I&#8217;m considering how to code an &#8216;alpha-strike&#8217; order for ships, that basically says &#8216;try to co-ordinate your fire with a number of other weapons from you or other ships to blap in one go&#8217;. This is no mean task, and opens up the can of worms that orders are per-ship, not per-weapon. Hmmm.<\/li>\n<\/ul>\n<p>So I&#8217;m pretty busy :D And this is all ignoring the graphical fluff I desperately want to find time to add to the game, plus other gameplay modes blah blah.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m trying to get towards a pre-order\/beta situation, but I don&#8217;t want to rush anything. The game looks quite nice (I intend for it to look nicer,e specially the UI), and technically plays ok, but there are quite a few bugs and minor glitches right now. Here is what is currently on my immediate list<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Update on current position of GSB<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2009\/07\/30\/update-on-current-position-of-gsb\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,105],"tags":[],"class_list":["post-291","post","type-post","status-publish","format-standard","hentry","category-game-design","category-gratuitous-space-battles"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/291","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=291"}],"version-history":[{"count":0,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/291\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=291"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=291"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=291"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}