{"id":2822,"date":"2014-05-10T21:32:02","date_gmt":"2014-05-10T20:32:02","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=2822"},"modified":"2014-05-10T21:32:02","modified_gmt":"2014-05-10T20:32:02","slug":"the-future-of-steam-vr-and-other-seattle-stuff","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2014\/05\/10\/the-future-of-steam-vr-and-other-seattle-stuff\/","title":{"rendered":"The future of steam, VR and other seattle stuff"},"content":{"rendered":"<p>So here I am, sleepless in seattle. Actually its more like sleeping well, but with a nosebleed in seattle, but that isn&#8217;t as catchy.<\/p>\n<p>I&#8217;m here for a meeting with valve and some other indies, so I have lots to talk about. I am no expert at knowing exactly what I am and am not allowed to say, so here are vague impressions rather than a news-dump on steams plans. For a while, a lot of indies have been panicking about steam. There are more and more indie games being released though greenlight and people are worrying that the &#8216;average&#8217; indie game on steam is making less money. The phrases you hear are &#8216;floodgates are opening&#8217; and &#8216;race to the bottom&#8217;.<\/p>\n<p>I&#8217;ve seen what valve have planned and I really do not think anyone has to worry. Actually I do. If your plan is to dump your first unity hobby game on steam and then retire rich, and that game is a clone or unpolished, or incredibly unoriginal, then yeah, you are so fucked, but frankly I don&#8217;t care.<\/p>\n<p>Valve are approaching the &#8216;floodgates&#8217; problem in exactly the right way. The steam experience for everyone is going to get so much better. I can&#8217;t fault their plans in any way. I&#8217;d love to attract loads of web traffic with a clickbait &#8216;valve are about to wreck steam&#8217; blog post, but that would be complete bullshit.<\/p>\n<p>My advice to indies uncertain about steam&#8217;s future is just to make a really cool game and don&#8217;t worry. That sounds like PR bullshit but it&#8217;s actually true for once.<\/p>\n<p>While I was at valve I got their VR demo. I fail AGAIN here in any attempt to be contrary or scandalous, because I&#8217;m just going to echo what other have said. Fuck yeah. This is so cool. I never thought it would even work on a stereoblind person, but it is amazing. It isn&#8217;t perfect, it isn&#8217;t suitable for everything, but it *is* amazing. A whole new experience. I never thought we would be this close to a proper star trek holodeck so quickly.<\/p>\n<p>I met some really nice people here. It&#8217;s always awkward mentioning anyone specific because then you feel like you might not mention everyone and my Englishness thinks I am probably offending someone, but hey, I&#8217;m not intending to. Anna &amp; Augusta from valve were very cool to meet, I suspect Alden now sleeps safer knowing that I&#8217;ll safeguard his job when I own valve, and it was amazing how much in common I seem to have with the amazingly cool Tommy refenes, including a love of l33t electric cars. Also always good to bump into chet again. Whenever a bunch of games geeks get together, we always end up talking about cats. I also got to meet Jamie Cheng, another real friendly and cool guy.<\/p>\n<p>I should also pay respects to the legendary Ichiro lambe, who has proven that Americans can actually be just as deadpan and sarcastic as English people.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So here I am, sleepless in seattle. Actually its more like sleeping well, but with a nosebleed in seattle, but that isn&#8217;t as catchy. I&#8217;m here for a meeting with valve and some other indies, so I have lots to talk about. I am no expert at knowing exactly what I am and am not<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; The future of steam, VR and other seattle stuff<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2014\/05\/10\/the-future-of-steam-vr-and-other-seattle-stuff\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-2822","post","type-post","status-publish","format-standard","hentry","category-business"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/2822","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=2822"}],"version-history":[{"count":1,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/2822\/revisions"}],"predecessor-version":[{"id":2823,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/2822\/revisions\/2823"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=2822"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=2822"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=2822"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}