{"id":271,"date":"2009-06-25T13:57:14","date_gmt":"2009-06-25T13:57:14","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=271"},"modified":"2009-06-25T13:57:14","modified_gmt":"2009-06-25T13:57:14","slug":"better-damage-effects","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2009\/06\/25\/better-damage-effects\/","title":{"rendered":"Better Damage Effects"},"content":{"rendered":"<p>I have a vaguely usable hacked together damage editor which means I can make a few improvements to the ships now. I&#8217;ve only done 1 so far, but with the tools in place the rest shouldn&#8217;t take more than a day. Here is a screenshot showing a federation cruiser and the changes:<\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/www.positech.co.uk\/blog\/25thjune2009.jpg\" alt=\"\" \/><\/p>\n<p>A) This shows that some damage has knocked out the lighting on the warp nacelle. This is actually just visual and does not correspond to engine damage, that would be a nightmare, but it still looks better than them staying on :D Also, two of the tiny orange lights have been knocked out by another hit (bottom A)<\/p>\n<p>B) These tiny impact &#8216;scars&#8217; are new. By having a lot of these scattered around the ship, the targets selected by enemy ships seem less predictable and more random, although they are pre-assigned in truth, and then scrambled in order.<\/p>\n<p>C) My editor lets me easily add &#8216;permanent&#8217; smoke or spark effects to each damage texture, so they don&#8217;t seem too similar. Most major impacts result in a complex smoke and flames emitter anyway, but only some of those smoke effects stay around for the lifetime of the ship.<\/p>\n<p>This screenshot was taken using my debugging hacks, so it&#8217;s not really representative. Normally a ship hit this much would be flying through a lot of debris and maybe hulks from other ships, so it would look a bit better :D<\/p>\n<p>Comments?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have a vaguely usable hacked together damage editor which means I can make a few improvements to the ships now. I&#8217;ve only done 1 so far, but with the tools in place the rest shouldn&#8217;t take more than a day. Here is a screenshot showing a federation cruiser and the changes: A) This shows<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Better Damage Effects<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2009\/06\/25\/better-damage-effects\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,105,4],"tags":[],"class_list":["post-271","post","type-post","status-publish","format-standard","hentry","category-game-design","category-gratuitous-space-battles","category-programming"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/271","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=271"}],"version-history":[{"count":0,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/271\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=271"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=271"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=271"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}