{"id":268,"date":"2009-06-19T17:51:47","date_gmt":"2009-06-19T17:51:47","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=268"},"modified":"2009-06-19T17:51:47","modified_gmt":"2009-06-19T17:51:47","slug":"motion-blur","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2009\/06\/19\/motion-blur\/","title":{"rendered":"Motion Blur"},"content":{"rendered":"<p>After a few minutes playing Arm-A II today, it was obvious that camera-motion-blur is really cool, and I needed to get on with putting it into GSB. Half a day of monkeying around with poor documentation and I have it in and working, and togglable etc. It needs some fiddling to get it right still. The nice side effect is that when a big explosion makes the camera shake, the blur kicks in automatically. You can&#8217;t really tell with a small jpg, but it&#8217;s quite a nice effect in motion. Of course it does have a drawback, in that if you freeze the game in mid-shake-blur and then move the camera, everything is blurred, because you were near the explosion when it happened. I think thats quite acceptable tbh.<\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/www.positech.co.uk\/blog\/19thjune2009.jpg\" alt=\"\" \/><\/p>\n<p>I also got some more optimising done today, which means I can consider adding in a few more gratuitous effects for peoples whose gaming PC&#8217;s are as good or better than mine, and want the game to look as gratuitous as possible :D<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After a few minutes playing Arm-A II today, it was obvious that camera-motion-blur is really cool, and I needed to get on with putting it into GSB. Half a day of monkeying around with poor documentation and I have it in and working, and togglable etc. It needs some fiddling to get it right still.<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Motion Blur<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2009\/06\/19\/motion-blur\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[105,4],"tags":[],"class_list":["post-268","post","type-post","status-publish","format-standard","hentry","category-gratuitous-space-battles","category-programming"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/268","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=268"}],"version-history":[{"count":0,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/268\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=268"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=268"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=268"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}