{"id":267,"date":"2009-06-18T19:07:32","date_gmt":"2009-06-18T19:07:32","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=267"},"modified":"2009-06-18T19:07:32","modified_gmt":"2009-06-18T19:07:32","slug":"3d-starship-render","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2009\/06\/18\/3d-starship-render\/","title":{"rendered":"3D Starship Render"},"content":{"rendered":"<p>Some people have asked me if the GSB ships are sprites or 3D models. They are put together by an artist in a 3D modeller, then rendered out as sprites top-down, with some fairly neutral lighting. The game then draws them as sprites. There are additional &#8216;damage&#8217; and &#8216;hulk&#8217; sprites for damaged ships, and the turrets are drawn separately on top, and flashing lights and engine trails are done separately too.<\/p>\n<p>As normal 3D models they look pretty good, like this in fact:<\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/www.positech.co.uk\/blog\/federationcruiser.jpg\" alt=\"\" \/><\/p>\n<p>The problem is, these are VERY high poly models. You might be able to have a game with 4 or 5 of them, but not fity at once, and not with tons more going on, all on an older PC. I think space strategy games work better in 2D than 3D, unrealistic though that may be. I also think that using 3D models to do 2D sprites can give you a good compromise between high detail and decent performance.<\/p>\n<p>Having real 3D models in the art pipeline opens up more possibilities for editing and doing variants of those ships too. I&#8217;ll probably do a few renders for the loading screens and the website as well.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Some people have asked me if the GSB ships are sprites or 3D models. They are put together by an artist in a 3D modeller, then rendered out as sprites top-down, with some fairly neutral lighting. The game then draws them as sprites. There are additional &#8216;damage&#8217; and &#8216;hulk&#8217; sprites for damaged ships, and the<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; 3D Starship Render<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2009\/06\/18\/3d-starship-render\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[105],"tags":[],"class_list":["post-267","post","type-post","status-publish","format-standard","hentry","category-gratuitous-space-battles"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/267","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=267"}],"version-history":[{"count":0,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/267\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=267"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=267"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=267"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}