{"id":2636,"date":"2013-11-19T15:22:29","date_gmt":"2013-11-19T15:22:29","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=2636"},"modified":"2013-11-19T15:22:29","modified_gmt":"2013-11-19T15:22:29","slug":"lessons-from-launching-democracy-3","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2013\/11\/19\/lessons-from-launching-democracy-3\/","title":{"rendered":"Lessons from launching Democracy 3"},"content":{"rendered":"<p>So it&#8217;s been over a month now, what have I learned from the pre-release beta and final release of my political strategy game <a href=\"http:\/\/www.positech.co.uk\/democracy3\/index.php?src=cliffski.com\">Democracy 3<\/a> I hear you all asking at the top of your voices? Here is what I have learned&#8230;<\/p>\n<p><strong>Launch Discounts do not matter.<\/strong><\/p>\n<p>As a gamer, you might insist they do, and point out how everyone else had them. I didn&#8217;t. Nobody even mentioned it. It&#8217;s a new game, people who want it, want it. I think the now standard &#8216;10% off for the first week&#8217; thing is just a way of losing 10% of your revenue. I&#8217;m so glad I did not do this.<\/p>\n<p><strong>Having a decent trailer was worth it.<\/strong><\/p>\n<p>I don&#8217;t know why I&#8217;ve waited until this game to get a proper trailer with voiceover for my games. it has been so worth it. At least it convinced me to get another one done and also one for <a href=\"http:\/\/www.redshirtgame.com\/index.php?src=cliffski.com\">redshirt<\/a>. here is the first democracy 3 one&#8230;<\/p>\n<p align=\"center\"><object width=\"560\" height=\"315\" classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"allowFullScreen\" value=\"true\" \/><param name=\"allowscriptaccess\" value=\"always\" \/><param name=\"src\" value=\"\/\/www.youtube.com\/v\/JjNTeqvd_qk?hl=en_US&amp;version=3&amp;rel=0\" \/><param name=\"allowfullscreen\" value=\"true\" \/><embed width=\"560\" height=\"315\" type=\"application\/x-shockwave-flash\" src=\"\/\/www.youtube.com\/v\/JjNTeqvd_qk?hl=en_US&amp;version=3&amp;rel=0\" allowFullScreen=\"true\" allowscriptaccess=\"always\" allowfullscreen=\"true\" \/><\/object><\/p>\n<p><strong>Have faith in your game with pre-release marketing.<\/strong><\/p>\n<p>I spent more than ever before on advertising to tie in with the launch of Democracy 3. I don&#8217;t regret a penny of it, and wish I&#8217;d actually had\u00a0 even more faith in, and spent even more. The problem is, at the end of an indie game project you have spent a LOT of money on making a game that so far has not earned a single penny back. The &#8216;balance sheet&#8217; for the game is always really upsetting. Taking another pile of cash and dumping it into the &#8216;marketing&#8217; pit of eternal spending seems like the craziest thing to do when things are already covered in red ink, but it seems to be the right thing. Democracy 3 was my biggest marketing experiment yet, and it paid off.<\/p>\n<p><strong><span style=\"color: #000000;\">Add steam workshop support earlier.<\/span><\/strong><\/p>\n<p>I underestimated how much work this would be, and how much trouble people would have installing non-workshop mods. This should have been in from day-one, in an ideal world. There are a decent number of <a href=\"http:\/\/steamcommunity.com\/workshop\/browse\/?appid=245470\">workshop items<\/a> for the game, but would have been more if I&#8217;d been more prepared on that front.<\/p>\n<p align=\"\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2637\" alt=\"steam-_workshop\" src=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2013\/11\/steam-_workshop1.jpg\" width=\"550\" height=\"203\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2013\/11\/steam-_workshop1.jpg 550w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2013\/11\/steam-_workshop1-300x110.jpg 300w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2013\/11\/steam-_workshop1-317x117.jpg 317w\" sizes=\"auto, (max-width: 550px) 100vw, 550px\" \/><\/p>\n<p><strong>A $25 game will sell very well, if it is deep, and good quality and has a market.<\/strong><\/p>\n<p>The idea that the game should be cheaper to &#8216;compete&#8217; with other indie games or with discounted AAA games is just wrong. Trust me on this, I have the sales figures. <a href=\"http:\/\/www.positech.co.uk\/democracy3\/index.php?src=ymlp\">Democracy 3<\/a> is my fastest selling game ever. It is not suffering one bit for being a <strong>$25<\/strong> game, in fact I wonder if it would have made more sales at $29.99. This isn&#8217;t a game for people looking for a cheap disposable timewaster, but for people interested in the idea and subject matter and prepared to invest some time. I got the price right. I&#8217;d even suggest, what with Prison Architect and others, that $25+ is the new standard price for &#8216;triple A indie&#8217; or &#8216;premium indie&#8217; games.<br \/>\nSo far it&#8217;s gone well. More stuff coming soonish&#8230;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So it&#8217;s been over a month now, what have I learned from the pre-release beta and final release of my political strategy game Democracy 3 I hear you all asking at the top of your voices? Here is what I have learned&#8230; Launch Discounts do not matter. As a gamer, you might insist they do,<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Lessons from launching Democracy 3<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2013\/11\/19\/lessons-from-launching-democracy-3\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,117],"tags":[],"class_list":["post-2636","post","type-post","status-publish","format-standard","hentry","category-business","category-democracy3"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/2636","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=2636"}],"version-history":[{"count":1,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/2636\/revisions"}],"predecessor-version":[{"id":2638,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/2636\/revisions\/2638"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=2636"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=2636"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=2636"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}