{"id":2610,"date":"2013-10-25T17:31:38","date_gmt":"2013-10-25T16:31:38","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=2610"},"modified":"2013-10-25T17:31:38","modified_gmt":"2013-10-25T16:31:38","slug":"steam-workshop-hopefully-happening-anyway","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2013\/10\/25\/steam-workshop-hopefully-happening-anyway\/","title":{"rendered":"Steam workshop hopefully happening anyway&#8230;"},"content":{"rendered":"<p>So&#8230; I am feeling more motivated about this. The plan is basically to have 3 options in the Democracy 3 mod screen. one is the mod panel which lets you enable\/disable mods as right now. This will be in ALL builds of the game. Steam builds will get 2 extra windows.\u00a0 ! will browse steam workshop entries for the game (I haven&#8217;t even started that yet) the other will handle submitting new mods to steam workshop.<\/p>\n<p>Right now, I haven&#8217;t even implemented a single steam API call for this, but what I *have* done si the rather tedious step of doing the GUI for submitting a mod. That is 90% done, but the back-end stuff is only half done. By back-end, I mean the stuff I have which will actually pass the mod data onto steam for uploading. Why do I need an intermediate layer?<\/p>\n<p>Well basically steam workshop and cloud save work with individual files, and Democracy 3 mods are NOT individual files. You might have 36 policy icons, some csvs and some text files in your mod, and this doesn&#8217;t play nice with steam. Arghhhh! So I am coding a completely hidden-from-the-player translation system which (once you have selected your mod folder) , packs all of those files and their filenames and directory structure into a single packed file, and then submits that to steam workshop. Then the reverse happens with installed steam workshop mods. I haven&#8217;t started that bit yet, but the GUI and the packing is done, more or less. I&#8217;ll finish it tonight. I&#8217;m at ComicCon Saturday, then hopefully Sunday I can finish the Steam back-end and actually have the game submitting real live steam workshop mods.<\/p>\n<p>So theoretically on Monday I then code a nice workshop browser, test it all on Tuesday and patch it into the game on Wednesday. AHAHAHAH. Yeah maybe :D<\/p>\n<p>In practice Tuesday I am involved in &#8216;family things&#8217; so realistically it will be Thursday\/Friday, if that doesn&#8217;t clash too badly with ExPlay in Bath, where I&#8217;m giving a talk. Holy crap when do I write the talk?.<\/p>\n<p>I may have to miss Downton Abbey at this rate!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So&#8230; I am feeling more motivated about this. The plan is basically to have 3 options in the Democracy 3 mod screen. one is the mod panel which lets you enable\/disable mods as right now. This will be in ALL builds of the game. Steam builds will get 2 extra windows.\u00a0 ! will browse steam<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Steam workshop hopefully happening anyway&#8230;<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2013\/10\/25\/steam-workshop-hopefully-happening-anyway\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[117,4],"tags":[],"class_list":["post-2610","post","type-post","status-publish","format-standard","hentry","category-democracy3","category-programming"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/2610","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=2610"}],"version-history":[{"count":1,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/2610\/revisions"}],"predecessor-version":[{"id":2612,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/2610\/revisions\/2612"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=2610"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=2610"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=2610"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}