{"id":2572,"date":"2013-10-04T10:38:05","date_gmt":"2013-10-04T09:38:05","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=2572"},"modified":"2013-10-04T10:38:33","modified_gmt":"2013-10-04T09:38:33","slug":"app-store-submissions-process-hell","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2013\/10\/04\/app-store-submissions-process-hell\/","title":{"rendered":"App store submissions process hell."},"content":{"rendered":"<p>I had the best of intentions I really did. I was going to handle the mac side of stuff within positech in the future. In the past I&#8217;ve partnered with other companies (redmarblegames)\u00a0 to get my mac ports done, and basically handed the whole &#8216;mac versions of positech games&#8217; out to another company entirely, and not really focused on them at all. It was time for a change, for two reasons:<\/p>\n<ul>\n<li>I wanted to grow positech, and by taking this stuff &#8216;in house&#8217; it&#8217;s a way of effectively growing the company, as I am then spending mroe time\/money up front but reaping greater rewards. It&#8217;s an easy way to &#8216;grow&#8217; without producing more games.<\/li>\n<li>Windows 8. This was a BAD idea. I panicked a bit that windows may be dying, and mac rising, and I needed to pivot slightly that way. I&#8217;m less concerned now balmer is going, but now we have the possibility of SteamOS. Either way, being windows-only isn&#8217;t a good plan.<\/li>\n<\/ul>\n<p>My crazy solution was to just hire a developer to do a mac and linux port, at which point I take over, and then handle the app store submission and so on.<\/p>\n<p>AHAHAHAHAHAHA.<\/p>\n<p>Seriously, I know it&#8217;s probably easier if you live and breath the world of apple, but is the process some big elaborate joke, or is it actually this arcane and silly? I had been warned, MANY TIMES by other indies who have gone through it, but I thought &#8216;how bad can it be?&#8217;. Firstly it took Apple 3 months to approve me as an apple developer, for which I get the honor of paying them $100 a year for the opportunity to hand them 30% of my profits. Thanks guys. Before the process ended, they sent (from a do-not-reply address or a &#8216;fuck you&#8217; address as i call them) a &#8216;customer satisfaction survey&#8217; which they demanded I respond to within in seven days. Nice touch&#8230;<\/p>\n<p>They *did* phone me to check I wasn&#8217;t a terrorist who was going to undermine the reputation of apple by releasing porn apps (I presume this is what they care about. personally I&#8217;d be more concerned that there were anti-suicide nets set up at the factories where my product was being assembled, than any reputational damage likely to be caused by a stray bit of naked flesh but hey&#8230;) The MI5 standard identity-check phone call went like this&#8221;<\/p>\n<p>Them: &#8220;Is this your address? (reads out my address unprompted)&#8221;<\/p>\n<p>Me: &#8220;Yes&#8221;<\/p>\n<p>That&#8217;s it. Nice security there.<\/p>\n<p>Anyway, I&#8217;m now getting someone else to handle the appstore submission, because frankly, life is too short and the insane bureaucratic nonsense just upsets me and angers me. I&#8217;m a game designer, game programmer and business dude, and I should be doing what I&#8217;m good at, not making sense of stuff other people already understand as routine. Arggghhh.<\/p>\n<p>Anyway, although ballmer fucked up a lot at microsoft, something they really understood, and apple really REALLY do not, is that keeping developers happy is REALLY important. If I didn&#8217;t already have a unity app on the cusp of being released, I&#8217;d have abandoned the idea of selling through apple this week. Maybe ballmer had a point in this video?<\/p>\n<p align=\"center\"><object width=\"420\" height=\"315\" classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"allowFullScreen\" value=\"true\" \/><param name=\"allowscriptaccess\" value=\"always\" \/><param name=\"src\" value=\"\/\/www.youtube.com\/v\/hMLcKtVwF-A?version=3&amp;hl=en_US&amp;rel=0\" \/><param name=\"allowfullscreen\" value=\"true\" \/><embed width=\"420\" height=\"315\" type=\"application\/x-shockwave-flash\" src=\"\/\/www.youtube.com\/v\/hMLcKtVwF-A?version=3&amp;hl=en_US&amp;rel=0\" allowFullScreen=\"true\" allowscriptaccess=\"always\" allowfullscreen=\"true\" \/><\/object><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I had the best of intentions I really did. I was going to handle the mac side of stuff within positech in the future. In the past I&#8217;ve partnered with other companies (redmarblegames)\u00a0 to get my mac ports done, and basically handed the whole &#8216;mac versions of positech games&#8217; out to another company entirely, and<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; App store submissions process hell.<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2013\/10\/04\/app-store-submissions-process-hell\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-2572","post","type-post","status-publish","format-standard","hentry","category-business"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/2572","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=2572"}],"version-history":[{"count":2,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/2572\/revisions"}],"predecessor-version":[{"id":2574,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/2572\/revisions\/2574"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=2572"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=2572"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=2572"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}